Macros Inconsistent? Fighting game help

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onetymeohnly
Posts: 39
Joined: Sun Aug 16, 2015 12:58 am

Macros Inconsistent? Fighting game help

Post by onetymeohnly »

GIMX 4.3
Windows 8.1 x64
DIY USB Adapter from dummies guide
Firmware 4.3 PS3 DS3
PS3/Vita
Ultimate Marvel vs Capcom 3
Keyboard and PS360+

Hello there and thank you for creating this awesome software, I've been using it for a couple of days now and I'm enjoying it very much.

I have 2 problems. The first problem I'm having is when creating a combo via macros for UMVC3, and I trigger it in-game, it is almost never the same 2 times in a row. Also, when I make the macro a loop, for a combo which is known to be a infinite combo, the combo will drop after only a few repetitions. However, if I record this same loop using the in-game record and playback repeat feature, the combo surely plays indefinitely. The way I've learned to time the delays for this combo are to do multiple loops of this infinite combo manually, and take the delay in the terminal view of 1 loop and translate that into multiples of 10ms (for DS3) into the macro text file. But like I explained, it works for a few repetitions but drops for some reason. Also, I noticed that I have to adjust the last delay of my macro loop to match the delay of the loop I did manually because when the macro reloops it seems like it does not reloop and the exact moment the loop is supposed to retrigger the macro. All in all I'm a bit confused as I'm really meticulous at catching my own errors but I'm sure that I've done everything right on my part. I hope you can help me figure this out.

Thanks!
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Matlo
Posts: 5764
Joined: Wed Jul 06, 2011 7:01 am
Location: France
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Re: Macros Inconsistent? Fighting game help

Post by Matlo »

Hi,
It may not be possible to have a perfect sync, because gimx and the game have their own clocks that may drift.
But gimx could also be at fault. Did you enable the terminal output and check the timeline? Does it match with your macro definition?
GIMX creator
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