12 000 DPI
Game: Tom Clancy's Ghost Recon: Future Soldier
Platform: PS3
Device: Mouse/Keyboard
Playability: Good This game has no way to disable aim assist which is a bummer.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="12000" type="Sixaxis">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Zoom">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_15" label="Shoulder Swap">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_14" label="Place Marker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_13" label="Use Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_12" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload/Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Take Cover/Hold-Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_8" label="Crouch/Hold-Prone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Switch Weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_6" label="Switch Items">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Special View">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_4" label="Switch Items">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Attachments">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Tactical Map">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="27" multiplier="9.86" exponent="0.48" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="27" multiplier="7.30" exponent="0.48" shape="Circle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Zoom">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_15" label="Shoulder Swap">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_14" label="Place Marker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_13" label="Use Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_12" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload/Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Take Cover/Hold-Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_8" label="Crouch/Hold-Prone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Switch Weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_6" label="Switch Items">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Special View">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_4" label="Switch Items">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Attachments">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Tactical Map">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="28" multiplier="8.10" exponent="0.48" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="28" multiplier="6.00" exponent="0.48" shape="Circle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>