Missing buttons and controls for DFGT
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- Posts: 15
- Joined: Mon Oct 10, 2016 6:50 am
- Location: France
Re: Missing buttons and controls for DFGT
is it working this way ?https://www.cjoint.com/c/HFBiMaWsLuT
Re: Missing buttons and controls for DFGT
Yeah it works. Thanks. We will investigate that.
I thought we have attachments enabled for all users but maybe just moderators have it for now. Sorry
I thought we have attachments enabled for all users but maybe just moderators have it for now. Sorry
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
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- Posts: 15
- Joined: Mon Oct 10, 2016 6:50 am
- Location: France
Re: Missing buttons and controls for DFGT
it s ok no problem if it worked that s essential
Re: Missing buttons and controls for DFGT
Hi,
I'm not seeing any problem in the log file. Please describe what you are observing, and what you expect. Also, please provide a log file generated with GIMX 6.11, so that I can check if there is any difference.
I'm not seeing any problem in the log file. Please describe what you are observing, and what you expect. Also, please provide a log file generated with GIMX 6.11, so that I can check if there is any difference.
GIMX creator
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- Posts: 15
- Joined: Mon Oct 10, 2016 6:50 am
- Location: France
Re: Missing buttons and controls for DFGT
Hi i ll try to describe the problem clearly , when i m taking a turn slowly the wheel go back to center very smoothly( and it s no good) and if i m taking it faster there is no more centering feedback at all as it were in saturation of information or else... what i expect ?? .... the same sensation i have with 5.8 and 6.11 versions ,in fact i just want to help you to solve this problem but it s not very important as 6.11 works !!! i found something strange in the log file i gave you : > DEFAULT_SPRING_ON - slots 1,2,3,4
Warning: skipping unsupported command DEFAULT_SPRING_ON
i didn t have that message in 5.8 and 6.11 and i think that s this command which give the sensation i don t have anymore
here it is the log file from gimx 6.11 https://cjoint.com/c/HFCgbVryNoT have a nice day !!
Warning: skipping unsupported command DEFAULT_SPRING_ON
i didn t have that message in 5.8 and 6.11 and i think that s this command which give the sensation i don t have anymore
here it is the log file from gimx 6.11 https://cjoint.com/c/HFCgbVryNoT have a nice day !!
Re: Missing buttons and controls for DFGT
Please make another log file with GIMX 6.11 and the "ff_lg" debug flag checked.
Select "Messages>debug", click on Start, select "log file" and validate, check "ff_lg" and validate.
Play a dozen of seconds and then stop GIMX.
Select "Messages>debug", click on Start, select "log file" and validate, check "ff_lg" and validate.
Play a dozen of seconds and then stop GIMX.
GIMX creator
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- Posts: 15
- Joined: Mon Oct 10, 2016 6:50 am
- Location: France
Re: Missing buttons and controls for DFGT
ok no problems , here is the new one https://cjoint.com/c/HFCmRNX6ART
Re: Missing buttons and controls for DFGT
I'm not seeing any problem in the log file. There should not be any difference...
As for the DEFAULT_SPRING_ON, there is a DEFAULT_SPRING_OFF a few lines below, meaning it's not active further.
As for the DEFAULT_SPRING_ON, there is a DEFAULT_SPRING_OFF a few lines below, meaning it's not active further.
GIMX creator
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- Posts: 15
- Joined: Mon Oct 10, 2016 6:50 am
- Location: France
Re: Missing buttons and controls for DFGT
Don t worry as it's working well on 6.11, i m already really happy to have the missing buttons i was waiting for it's fine for me i was still using 5.8 a few days ago...
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- Posts: 15
- Joined: Mon Oct 10, 2016 6:50 am
- Location: France
Re: Missing buttons and controls for DFGT
"As for the DEFAULT_SPRING_ON, there is a DEFAULT_SPRING_OFF a few lines below, meaning it's not active further. "
That s the problem it s not active and it should be active to work well that s the command which simulate the natural back to center (like in real car you re wheel come back to center if you don t hold it )
That s the problem it s not active and it should be active to work well that s the command which simulate the natural back to center (like in real car you re wheel come back to center if you don t hold it )