Difference between revisions of "Config Editors/fr"
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==gimx-config== | ==gimx-config== | ||
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Revision as of 21:29, 27 June 2012
- gimx-config est l'éditeur de configuration à usage général, et le plus complet des 2 éditeurs.
- gimx-fpsconfig est l'éditeur de configuration pour les FPS, plus facile à utiliser, mais beaucoup moins complet.
Contents
Notes
- gimx-config peut éditer les configs produites par gimx-fpsconfig, et vice-versa.
- Les fichiers de configuration doivent être sauvés dans:
- Ubuntu: le répertoire ~/.emuclient/config. ~ est le dossier personnel. Le dossier .emuclient est caché (dans le gestionnaire de fichiers, appuyer sur ctrl+h pour afficher les répertoires cachés).
- Windows 32bits: le répertoire C:\Program Files\GIMX\config
- Windows 64bits: le répertoire C:\Program Files (x86)\GIMX\config.
gimx-config
Lancement
--todo: add screenshot
Button tab
Bind controls (button or axis, from any device) to controller buttons (cross, select, etc.). --todo: add screenshot
Axis tab
Bind controls (button or axis, from any device) to controller axes (left stick x, left stick y, pressure sensitive buttons, etc.). --todo: add screenshot
Overall tab
This is the place to configure:
- the profile trigger, which is the button that activate the profile
- The profile activation can be delayed (for ex. 100ms).
- If the switch back checkbox is enabled, GIMX will switch back to the previous profile when the button is released.
- Typical use cases that allow to tweak the ADS mouse parameters in FPS games:
- second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles
- first and second profiles with right mouse button as trigger, and switch back disabled; right mouse button is bind to the ADS button (for ex. l1) in the first profile only ("toggle mode")
- second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles
- left or right stick intensities
- This can be used to have a precise control over a stick with buttons.
- Typical use case for FPS games:
- WASD is bind to the left stick
- mouse wheel down and up resp. decrease and increase the left stick intensity
- dead zone = 20 (lowest stick position along each axis)
- steps = 3 (number of stick positions along each axis)
- WASD is bind to the left stick
--todo: update screenshot
Controllers
This part is only applicable for bluetooth.
Up to 7 sixaxis controllers, each using a different bluetooth dongle, can be emulated by GIMX.
Each controller can be configured independently.
--todo: add screenshot
Profiles
There are up to 8 profiles per controller.
For example, it's possible to define a profile for aiming: copy-paste the profile #1 to profile #2, define the right mouse click as profile #2 trigger with switch back (Overall tab), and adjust the mouse sensitivity & acceleration (Axis tab).
--todo: update screenshot
Config conversion
Items of the "Edit" menu that allow to convert a configuration:
The "Replace Mouse" item allows to change the mouse name and id.
The "Convert mouse sensitivity" item allows to adjust the mouse sensitivity according to source/destination DPI values.
The "Replace Keyboard" item allows to change the keyboard name and id.
Advanced
- Multiple mice and keyboards: check this box if you want two mice or two keyboards to be independent.
- Use case: use the mouse wheel of a keypad (such as the n52te) independently from the mouse wheel.
- Link controls: updates bindings in all controller profiles.
- Use case: a same binding is defined in profiles 1 & 2; modify the binding in profile 1: the binding in profile 2 is updated.
- Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs).
gimx-fpsconfig
--todo: write stuff!