Analog handbrake and GIMX

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sayser
Posts: 42
Joined: Wed Feb 27, 2019 1:46 pm

Analog handbrake and GIMX

Post by sayser »

Hello everyone There is an analog handbrake working as an axle. How do I add it to Gimx-config so that in games it works as an axis and not a button? By default, the handbrake in games is assigned to the circle button, but then it works as a button. I ask for help! P.S. I forgot to mention that now Type G29 PS4
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GoDlike
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Location: Poland

Re: Analog handbrake and GIMX

Post by GoDlike »

If it in game handbrake works like a button then you can't use it in any other way. Button is just pushed or not. 0 or 1. No analog input.
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sayser
Posts: 42
Joined: Wed Feb 27, 2019 1:46 pm

Re: Analog handbrake and GIMX

Post by sayser »

okay, let's take Dirt Rally 2.0 for example, where the handbrake is displayed as a percentage, does this mean that it is an axis? I do not know what to assign in Gimx-config to my axis except for the circle button
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GoDlike
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Re: Analog handbrake and GIMX

Post by GoDlike »

Not necessarily. It may just be a strength of the brake. I do not own the steering wheel so I'm not sure.
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
sayser
Posts: 42
Joined: Wed Feb 27, 2019 1:46 pm

Re: Analog handbrake and GIMX

Post by sayser »

I just want to find out if there are people here who have the handbrake on the PlayStation works as an axis and what settings are in the Gimx-Config
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