GIMX 8.0

Updates and News about GIMX
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Matlo
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Joined: Wed Jul 06, 2011 7:01 am
Location: France
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Re: GIMX 8.0

Post by Matlo »

There are two methods:
  1. GIMX instance (client) with "Remote GIMX" output (or any program using the network API) <=====> GIMX instance (server) with "Network" input
  2. GIMX instance with "Remote adapter" output <====> GIMX instance with "Network (adapter proxy)" input
Method 1 allows to remotely control the state (button, axes) of the emulated controller.

Method 2 allows to use the adapter plugged on a remote computer as a local adapter.

Method 1 has the following drawbacks: the authentication controller is plugged to the server (it can't be used for controls on client side), and the rumble and force feedback commands are currently not transmitted to the client.
GIMX creator
Bigt
Posts: 2
Joined: Thu Dec 17, 2020 3:31 am

Re: GIMX 8.0

Post by Bigt »

do i need 2 computers to use this on a pc game?
Bigt
Posts: 2
Joined: Thu Dec 17, 2020 3:31 am

Re: GIMX 8.0

Post by Bigt »

does gmix only work on codemasters games or can i use it on ubisoft games
such as the crew 2?
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kaiba_seto2004
Posts: 553
Joined: Sat Jul 15, 2017 9:15 am

Re: GIMX 8.0

Post by kaiba_seto2004 »

If you mean G29 firmware, so yes GIMX will work with any games which supported G29.
PS4 enthusiast.
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GoDlike
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Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: GIMX 8.0

Post by GoDlike »

Bigt wrote: Thu Dec 17, 2020 3:36 am does gmix only work on codemasters games or can i use it on ubisoft games
such as the crew 2?
If the games supports wheel like G29 then yes.
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
whoami -h
Posts: 5
Joined: Wed Aug 29, 2018 1:28 am

Re: GIMX 8.0

Post by whoami -h »

Thanks for all the hard work you all do on this, I appreciate it!
sindarusco
Posts: 1
Joined: Mon Feb 21, 2022 4:47 am

Re: GIMX 8.0

Post by sindarusco »

Thank you for the hard work. Looking forward to Ubuntu 20.04 support.

Thanks
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