[Config][PS4]Doom 3

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GoDlike
Posts: 1318
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

[Config][PS4]Doom 3

Post by GoDlike »

And now config for Doom 3 remaster on PS4. 4K 60 FPS :)

As always with ID software games, it has good input system so no problems with anything and aim is almost as good as on PC.

Config data:
  • Game: Doom 3
  • Platform: PS4
  • Device: Mouse
  • Game version tested on: 1.03
  • Playability: Good
Additional required steps:
  1. Set controls as on screenshot:
    450ba700-4059-11ea-be8e-0630c6c0f8b4.jpg
    450ba700-4059-11ea-be8e-0630c6c0f8b4.jpg (143.98 KiB) Viewed 3616 times
Config data:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="4200" type="DS4">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="PDA">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
        <button id="abs_axis_1" label="Start">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_2" label="PS">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_3" label="Spec weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_4" label="Spec weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="Spec weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="0"/>
        </button>
        <button id="abs_axis_6" label="Spec weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="Use">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_8" label="Not used">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="Reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_11" label="Prev weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_12" label="Next Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_13" label="Flashlight">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="Shoot">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="Run">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="Crouch">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="27" multiplier="4.79" exponent="0.57" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="27" multiplier="3.50" exponent="0.57" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="1" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_1" label="Start">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_2" label="PS">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_3" label="Spec weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_4" label="Spec weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="Spec weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="0"/>
        </button>
        <button id="abs_axis_6" label="Spec weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="Use">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_8" label="Not used">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="Reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_11" label="Prev weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_12" label="Next Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_13" label="Flashlight">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="Shoot">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="Run">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="Crouch">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_0" label="PDA">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="27" multiplier="4.79" exponent="0.57" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="27" multiplier="3.50" exponent="0.57" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
User avatar
Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: [Config][PS4]Doom 3

Post by Matlo »

Uploaded, thanks!
GIMX creator
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