Balistics Curve?

Discuss everything to do with GIMX here
Post Reply
Posts: 33
Joined: Fri Dec 29, 2017 10:20 pm

Balistics Curve?

Post by Gevorian » Tue Jun 12, 2018 9:00 pm

Will there soon be a way to implement a balistics curve like the xim software does?

Posts: 132
Joined: Sun Jul 10, 2011 1:10 pm

Re: Balistics Curve?

Post by Cybereu » Wed Jun 20, 2018 7:57 pm

I do not know how this works, it seems that it translates the mouse movement to the control for each specific game, not github there is no prediction of this feature, however my brother made a modification in gimx to act that way but it still does not work very well. It captures various moves in the game and creates a function to translate those moves.

User avatar
Posts: 5537
Joined: Wed Jul 06, 2011 7:01 am
Location: France

Re: Balistics Curve?

Post by Matlo » Wed Jun 27, 2018 9:35 pm

This is definitely an advanced feature. I don't think many people will understand how to use it. Due to lack of time I'm unlikely to add this in a near future.
GIMX creator Donate Shop

Post Reply