Search found 44 matches

by Forbidden Era
Mon May 06, 2019 9:44 pm
Forum: Development
Topic: Custom Bootloader?
Replies: 2
Views: 446

Re: Custom Bootloader?

Technically - depending on how you implemented it, you wouldn't even have to touch the stock bootloader, leaving the device still programmable as-is.

:)
by Forbidden Era
Mon May 06, 2019 9:44 pm
Forum: Development
Topic: Custom Bootloader?
Replies: 2
Views: 446

Custom Bootloader?

Hey,

I just had an idea pop into my head when plugging in to flash ..

Why not create a custom bootloader? We can then flash over the UART interface and never have to plug the "console" side into the "pc" side.

Just an idea. :)
by Forbidden Era
Thu Mar 07, 2019 9:46 pm
Forum: Support
Topic: Mouse.. missing?
Replies: 21
Views: 2946

Re: Mouse.. missing?

Thanks i must have missed that.
by Forbidden Era
Wed Mar 06, 2019 12:37 pm
Forum: Support
Topic: Mouse.. missing?
Replies: 21
Views: 2946

Re: Mouse.. missing?

hmm I just checked and seems like it's not possible..? I can only set buttons to full stick.. would be nice to set an accel value on button assigns and a max stick value then i can create a 2nd profile, assigned to 'shift' or something, 1st profile sends max stick, 2nd profile sends half stick or so...
by Forbidden Era
Wed Mar 06, 2019 12:30 pm
Forum: Support
Topic: Mouse.. missing?
Replies: 21
Views: 2946

Re: Mouse.. missing?

Was also wondering if there was a way to have acceleration on the left stick, like not always go full stick.. was thinking it would be cool in some games to have a modifier key set to only push the stick half way, to walk slower.. or if you had a bit of acceleration you could tap the button to walk ...
by Forbidden Era
Wed Mar 06, 2019 12:15 pm
Forum: Support
Topic: Mouse.. missing?
Replies: 21
Views: 2946

Re: Mouse.. missing?

It's definitely not falling to 0 for movements above the limit. Check the logs. The code that clamps the value is here: https://github.com/matlo/GIMX/blob/v7.10/shared/gimxcontroller/src/ds4.c#L241 Not sure what you have read, but wiki recommends high DPI values: https://gimx.fr/wiki/index.php?titl...
by Forbidden Era
Wed Mar 06, 2019 12:07 pm
Forum: Support
Topic: Mouse.. missing?
Replies: 21
Views: 2946

Re: Mouse.. missing?

Using refresh period of 5 milliseconds (if possible) may helps for this situation. The default is 10 milliseconds. In command line, use option "--refresh 5". I tried different refresh rates, didn't seem to make a difference. Although, in FarCry 5 where the problem is less pronounced/non existant, s...
by Forbidden Era
Wed Mar 06, 2019 11:56 am
Forum: Support
Topic: Mouse.. missing?
Replies: 21
Views: 2946

Re: Mouse.. missing?

I was also curious why I read it's recommended to only adjust sensitivity and not DPI for 'slowing down' like for aiming or something, at least on my mouse, I have a button set to put the DPI to lowest for aiming and it seems to work just fine..?
by Forbidden Era
Wed Mar 06, 2019 11:44 am
Forum: Support
Topic: Mouse.. missing?
Replies: 21
Views: 2946

Re: Mouse.. missing?

Thanks for the video and logs. This is exactly what I said, there is no way to move a stick farther than its physical limits. With a stick value in [-127,127], if your mouse movement translates to a stick value of let's say 184, the resulting stick value will be 127 anyway. The only thing you can d...
by Forbidden Era
Wed Mar 06, 2019 11:40 am
Forum: Support
Topic: Mouse.. missing?
Replies: 21
Views: 2946

Re: Mouse.. missing?

farcry 5, sensitivity in game all the way up, 3.8 in gimx 100hz thru launcher seems to work fine in this case I did notice in this game that tracking isn't 1:1 at certain points and I was wondering what the default acceleration curve looks like and if we could some how curve match games.. I mean it ...