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Zig zaggy vertical movement
Posted: Wed May 31, 2023 11:08 am
by slowdrums
Hi guys.
What is causing vertical zig zaggy movements? Horizontal is just fine hot up/down is really bad
Dpi: 25600
Dz: x19 y19
Accel: 0.39, 0.39
Sens: X 2.23 y1.58
Re: Zig zaggy vertical movement
Posted: Wed May 31, 2023 11:22 am
by ckaiycool
Zig zag occurs when gimx uses the wrong dead zone shape then what the game has programmed.
This dead zone is Rectangular (red zone = dead zone)
If i would set the dead zone to circular for Battlefield 3 in gimx, it would bug out the intended movement that the game has implemented.
Re: Zig zaggy vertical movement
Posted: Wed May 31, 2023 11:34 am
by ckaiycool
Sometimes smoothing can help with this issue if the dead zone shape is correct and everything else is calibrated correctly.
https://gimx.fr/wiki/index.php?title=Mo ... #Smoothing
Re: Zig zaggy vertical movement
Posted: Wed May 31, 2023 2:29 pm
by slowdrums
No matter what shape I’ll choose I still have zigzag vertical movement. I think something might be wrong with ratio and X/y sense
Re: Zig zaggy vertical movement
Posted: Wed May 31, 2023 8:18 pm
by ckaiycool
slowdrums wrote: ↑Wed May 31, 2023 2:29 pm
No matter what shape I’ll choose I still have zigzag vertical movement. I think something might be wrong with ratio and X/y sense
Did you use gimx calibration to get x/y ratio the same sensitivity?
Re: Zig zaggy vertical movement
Posted: Thu Jun 01, 2023 8:14 am
by slowdrums
I used it and I think it’s slightly better now. Not sure yet
. One more thing bro. For some reason my left stick movement feel sluggish. It’s not registering all my keys. Especially in menu. Do you know maybe how I can make it more… responsive?
Re: Zig zaggy vertical movement
Posted: Thu Jun 01, 2023 8:18 am
by ckaiycool
I usually make a profile for games that have menu issues.
Godlike uses another really good option to (1,2,3,q as dpad buttons.) This works good for some games.
Re: Zig zaggy vertical movement
Posted: Thu Jun 01, 2023 2:21 pm
by slowdrums
Ok but I also have some issue in game. Wasd works but character is barely moving.
Re: Zig zaggy vertical movement
Posted: Fri Jun 02, 2023 4:36 am
by ckaiycool
If you post your config we can have a look.
Re: Zig zaggy vertical movement
Posted: Fri Jun 02, 2023 11:22 am
by slowdrums
Everything is perfect except
a) vertical movement are weird (zigzag)
b) left stick movement (wasd) is barely responsive
I'm using profile 2 for hip and profile 1 for ADS. I know its weird but I get used to it
.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="4000" type="DS4">
<configuration id="1">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="200"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_7" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_2" label="PS">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Start">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="Scoreboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="HOME"/>
</button>
<button id="abs_axis_1" label="Scoreboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_11" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_12" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_3" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_6" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_5" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_16" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_7" label="Ability 1">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_5" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
<button id="abs_axis_10" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_12" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_16" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="abs_axis_12" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="abs_axis_3" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_14" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_7" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="CAPSLOCK"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="15" multiplier="5.24" exponent="0.55" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="15" multiplier="3.70" exponent="0.55" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="joystick" id="0" name="PS4 Controller" button_id="5" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_7" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_2" label="PS">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Start">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="Scoreboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="HOME"/>
</button>
<button id="abs_axis_1" label="Scoreboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_11" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_12" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_3" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_6" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_5" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_16" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_7" label="Ability 1">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_5" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
<button id="abs_axis_10" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_12" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_16" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="abs_axis_12" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="abs_axis_3" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_14" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_7" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_1" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="102ND"/>
</button>
<button id="abs_axis_2" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_4" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="CAPSLOCK"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="15" multiplier="5.25" exponent="0.55" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="15" multiplier="3.70" exponent="0.55" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="3">
<trigger type="joystick" id="0" name="PS4 Controller" button_id="5" switch_back="no" delay="0"/>
<mouse_options_list/>
<intensity_list/>
<button_map>
<button id="abs_axis_17" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="15"/>
</button>
<button id="abs_axis_10" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_9" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="0"/>
</button>
<button id="abs_axis_8" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_7" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_11" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="9"/>
</button>
<button id="abs_axis_12" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="10"/>
</button>
<button id="abs_axis_0" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_1" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="6"/>
</button>
<button id="abs_axis_15" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="7"/>
</button>
<button id="abs_axis_16" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="8"/>
</button>
<button id="abs_axis_3" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="11"/>
</button>
<button id="abs_axis_4" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="14"/>
</button>
<button id="abs_axis_5" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="12"/>
</button>
<button id="abs_axis_6" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="13"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="0" dead_zone="0" multiplier="0.004" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_1" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="1" dead_zone="0" multiplier="0.004" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="2" dead_zone="0" multiplier="0.004" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="3" dead_zone="0" multiplier="0.004" exponent="1.00" shape="Circle"/>
</axis>
<axis id="abs_axis_13" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_14" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>