Hi guys.
What is causing vertical zig zaggy movements? Horizontal is just fine hot up/down is really bad
Dpi: 25600
Dz: x19 y19
Accel: 0.39, 0.39
Sens: X 2.23 y1.58
Zig zaggy vertical movement
Re: Zig zaggy vertical movement
Zig zag occurs when gimx uses the wrong dead zone shape then what the game has programmed.
This dead zone is Rectangular (red zone = dead zone)
If i would set the dead zone to circular for Battlefield 3 in gimx, it would bug out the intended movement that the game has implemented.
This dead zone is Rectangular (red zone = dead zone)
If i would set the dead zone to circular for Battlefield 3 in gimx, it would bug out the intended movement that the game has implemented.
Gimx Configs https://drive.google.com/drive/folders/ ... share_link
FRAGnStein/Scorch https://drive.google.com/drive/folders/ ... share_link
FRAGnStein/Scorch https://drive.google.com/drive/folders/ ... share_link
Re: Zig zaggy vertical movement
Sometimes smoothing can help with this issue if the dead zone shape is correct and everything else is calibrated correctly.
https://gimx.fr/wiki/index.php?title=Mo ... #Smoothing
https://gimx.fr/wiki/index.php?title=Mo ... #Smoothing
Gimx Configs https://drive.google.com/drive/folders/ ... share_link
FRAGnStein/Scorch https://drive.google.com/drive/folders/ ... share_link
FRAGnStein/Scorch https://drive.google.com/drive/folders/ ... share_link
Re: Zig zaggy vertical movement
No matter what shape I’ll choose I still have zigzag vertical movement. I think something might be wrong with ratio and X/y sense
Re: Zig zaggy vertical movement
Did you use gimx calibration to get x/y ratio the same sensitivity?
Gimx Configs https://drive.google.com/drive/folders/ ... share_link
FRAGnStein/Scorch https://drive.google.com/drive/folders/ ... share_link
FRAGnStein/Scorch https://drive.google.com/drive/folders/ ... share_link
Re: Zig zaggy vertical movement
I used it and I think it’s slightly better now. Not sure yet . One more thing bro. For some reason my left stick movement feel sluggish. It’s not registering all my keys. Especially in menu. Do you know maybe how I can make it more… responsive?
Re: Zig zaggy vertical movement
I usually make a profile for games that have menu issues.
Godlike uses another really good option to (1,2,3,q as dpad buttons.) This works good for some games.
Godlike uses another really good option to (1,2,3,q as dpad buttons.) This works good for some games.
Gimx Configs https://drive.google.com/drive/folders/ ... share_link
FRAGnStein/Scorch https://drive.google.com/drive/folders/ ... share_link
FRAGnStein/Scorch https://drive.google.com/drive/folders/ ... share_link
Re: Zig zaggy vertical movement
Ok but I also have some issue in game. Wasd works but character is barely moving.
Re: Zig zaggy vertical movement
If you post your config we can have a look.
Gimx Configs https://drive.google.com/drive/folders/ ... share_link
FRAGnStein/Scorch https://drive.google.com/drive/folders/ ... share_link
FRAGnStein/Scorch https://drive.google.com/drive/folders/ ... share_link
Re: Zig zaggy vertical movement
Everything is perfect except
a) vertical movement are weird (zigzag)
b) left stick movement (wasd) is barely responsive
I'm using profile 2 for hip and profile 1 for ADS. I know its weird but I get used to it .
a) vertical movement are weird (zigzag)
b) left stick movement (wasd) is barely responsive
I'm using profile 2 for hip and profile 1 for ADS. I know its weird but I get used to it .
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="4000" type="DS4">
<configuration id="1">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="200"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_7" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_2" label="PS">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Start">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="Scoreboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="HOME"/>
</button>
<button id="abs_axis_1" label="Scoreboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_11" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_12" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_3" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_6" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_5" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_16" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_7" label="Ability 1">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_5" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
<button id="abs_axis_10" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_12" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_16" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="abs_axis_12" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="abs_axis_3" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_14" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_7" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="CAPSLOCK"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="15" multiplier="5.24" exponent="0.55" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="15" multiplier="3.70" exponent="0.55" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="joystick" id="0" name="PS4 Controller" button_id="5" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_7" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_2" label="PS">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Start">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="Scoreboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="HOME"/>
</button>
<button id="abs_axis_1" label="Scoreboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_11" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_12" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_3" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_6" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_5" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_16" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_7" label="Ability 1">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_7" label="Duck">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_5" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
<button id="abs_axis_10" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_12" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_16" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="abs_axis_12" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="abs_axis_3" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_14" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_7" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_1" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="102ND"/>
</button>
<button id="abs_axis_2" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_4" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="CAPSLOCK"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="15" multiplier="5.25" exponent="0.55" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="15" multiplier="3.70" exponent="0.55" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="3">
<trigger type="joystick" id="0" name="PS4 Controller" button_id="5" switch_back="no" delay="0"/>
<mouse_options_list/>
<intensity_list/>
<button_map>
<button id="abs_axis_17" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="15"/>
</button>
<button id="abs_axis_10" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_9" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="0"/>
</button>
<button id="abs_axis_8" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_7" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_11" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="9"/>
</button>
<button id="abs_axis_12" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="10"/>
</button>
<button id="abs_axis_0" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_1" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="6"/>
</button>
<button id="abs_axis_15" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="7"/>
</button>
<button id="abs_axis_16" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="8"/>
</button>
<button id="abs_axis_3" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="11"/>
</button>
<button id="abs_axis_4" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="14"/>
</button>
<button id="abs_axis_5" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="12"/>
</button>
<button id="abs_axis_6" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="13"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="0" dead_zone="0" multiplier="0.004" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_1" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="1" dead_zone="0" multiplier="0.004" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="2" dead_zone="0" multiplier="0.004" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="3" dead_zone="0" multiplier="0.004" exponent="1.00" shape="Circle"/>
</axis>
<axis id="abs_axis_13" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_14" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>