Difference between revisions of "Config Editors"

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Controls not found or in conflict are colored in red.
 
Controls not found or in conflict are colored in red.
 
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:Use case: a same binding is defined in profiles 1 & 2; modify the binding in profile 1: the binding in profile 2 is updated.
 
:Use case: a same binding is defined in profiles 1 & 2; modify the binding in profile 1: the binding in profile 2 is updated.
 
* Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs).
 
* Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs).
 
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Revision as of 21:15, 13 October 2018

Other languages:
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  • gimx-config is the general purpose config editor, and the most complete of the 2 editors.
  • gimx-fpsconfig is the config editor for FPS games, easier to use, but far less complete.


Notes

  • gimx-config can edit configs produced by gimx-fpsconfig, and vice-versa.
  • To open the configuration directory, click on File>Open config directory in gimx-config, gimx-fpsconfig, or gimx-launcher.
Getconfigs.png
  • In GIMX 0.51 and earlier, configurations were saved in C:\Program Files\GIMX\config (Windows 32bits) or C:\Program Files (x86)\GIMX\config (Windows 64bits).

gimx-fpsconfig

gimx-fpsconfig is a config editor that helps to use a keyboard and a mouse in FPS games.
This means it only allows to:

  • bind mouse and keyboard buttons to buttons
  • bind mouse and keyboard buttons to the left stick
  • bind the mouse axes to the right stick and edit the translation parameters
  • use 2 profiles (first = hip fire, second = aiming down the sights, second profile trigger is the mouse right button, with switch back enabled)

Start

Gimx-fpsconfig.png

Bind controls

To bind a button to a button or a direction of the left stick, click on the GUI button (cross, l1, select, left stick up, etc), and click on the button (w, space, left button, etc).

Gimx-fpsconfig-bind.png

Set mouse translation parameters

The mouse translation parameters can be edited in the bottom part of the GUI. It is advised to calibrate these parameters through the Mouse Calibration tool.

Gimx-fpsconfig-translation.png

Set control labels

To set a label, click on menu 'Advanced>Edit Label', click on the GUI button, and set the label.

Gimx-fpsconfig-advanced.png
Gimx-fpsconfig-editlabels.png

The label will appear in the GUI button tooltip.

Gimx-fpsconfig-label.png

Set the mouse DPI

In case the config is built from scratch (menu 'File>New'), the mouse DPI has to be set.
The value is used by the calibration tests that are run by the Mouse Calibration tool.

Gimx-fpsconfig-dpinew.png

Convert the mouse sensitivity

The "Convert sensitivity" GUI button allows to adjust the mouse sensitivity according to source/destination DPI values.
It is useful to convert a config that was built for a mouse that runs at a different DPI setting.

Gimx-fpsconfig-dpi.png

Auto-bind controls

To auto bind controls according to the labels defined in a reference configuration, click on menu 'Advanced>Auto-bind controls'. The configuration to modify and the reference configuration should have labels configured.

Auto_bind-gimx-fpsconfig.jpg
SelectReferenceConfig.png
Auto_bind_done-gimx-fpsconfig.jpg

Controls not found or in conflict are colored in red.

gimx-config

Start

Gimx-config.png

Button tab

Bind controls (button or axis, from any device) to controller buttons (cross, select, etc.).

Gimx-config-buttons.png

Axis tab

Bind controls (button or axis, from any device) to controller axes (left stick x, left stick y, pressure sensitive buttons, etc.).

Gimx-config-axis.png

Overall tab

This is the place to configure:

  • the profile trigger, which is the button that activate the profile
Gimx-config-overall.png
The profile activation can be delayed (for ex. 100ms).
If the switch back checkbox is enabled, GIMX will switch back to the previous profile when the button is released.
Typical use cases that allow to tweak the ADS mouse parameters in FPS games:
  1. second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles
  2. first and second profiles with right mouse button as trigger, and switch back disabled; right mouse button is bind to the ADS button (for ex. l1) in the first profile only ("toggle mode")
  • mouse options
Gimx-config-mouseoptions.png

Mouse smoothing can be configured there if needed.
The mouse mode can be either "aiming" or "driving/flying".

  • axis intensities
Gimx-config-axisintensity.png
This can be used to have a precise control over a stick with buttons, or over a pressure-sensitive button with buttons.
Typical use case for FPS games:
  • WASD is bind to the left stick
  • mouse wheel down and up resp. decrease and increase the left stick intensity
  • dead zone = 20 (lowest stick position along each axis)
  • steps = 3 (number of stick positions along each axis)

Controllers

This part is only applicable for bluetooth.
Up to 7 sixaxis controllers, each using a different bluetooth dongle, can be emulated by GIMX.
Each controller can be configured independently.

Gimx-config-controller.png

Profiles

There are up to 8 profiles per controller.
For example, it's possible to define a profile for aiming: copy-paste the profile #1 to profile #2, define the right mouse click as profile #2 trigger with switch back (Overall tab), and adjust the mouse sensitivity & acceleration (Axis tab).

Gimx-config-profile.png

Config conversion

Items of the "Edit" menu that allow to convert a configuration:

Gimx-config-edit.png
  • The "Replace Mouse" item allows to change the mouse name and id.
  • The "Convert mouse sensitivity" item allows to adjust the mouse sensitivity according to source/destination DPI values.
  • The "Replace Keyboard" item allows to change the keyboard name and id.

Advanced

  • Multiple mice and keyboards: check this box if you want two mice or two keyboards to be independent.
Use case: use the mouse wheel of a keypad (such as the n52te) independently from the mouse wheel.
  • Link controls: updates bindings in all controller profiles.
Use case: a same binding is defined in profiles 1 & 2; modify the binding in profile 1: the binding in profile 2 is updated.
  • Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs).