Difference between revisions of "Config Editors"
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− | <translate>* [[Config_Editors#gimx-config|gimx-config]] is the general purpose config editor, and the most complete of the 2 editors. | + | <translate><!--T:1--> |
+ | * [[Config_Editors#gimx-config|gimx-config]] is the general purpose config editor, and the most complete of the 2 editors. | ||
* [[Config_Editors#gimx-fpsconfig|gimx-fpsconfig]] is the config editor for FPS games, easier to use, but far less complete. | * [[Config_Editors#gimx-fpsconfig|gimx-fpsconfig]] is the config editor for FPS games, easier to use, but far less complete. | ||
− | ==Notes== | + | ==Notes== <!--T:2--> |
+ | <!--T:3--> | ||
* gimx-config can edit configs produced by gimx-fpsconfig, and vice-versa. | * gimx-config can edit configs produced by gimx-fpsconfig, and vice-versa. | ||
+ | <!--T:4--> | ||
* Configuration files have to be saved into: | * Configuration files have to be saved into: | ||
** Ubuntu: the ~/.emuclient/config directory. ~ is the home directory. .emuclient folder is hidden (in the file manager, press ctrl+h to display hidden folders). | ** Ubuntu: the ~/.emuclient/config directory. ~ is the home directory. .emuclient folder is hidden (in the file manager, press ctrl+h to display hidden folders). | ||
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** Windows 64bits: the C:\Program Files (x86)\GIMX\config directory. | ** Windows 64bits: the C:\Program Files (x86)\GIMX\config directory. | ||
− | ==gimx-config== | + | ==gimx-config== <!--T:5--> |
− | ===Start=== | + | ===Start=== <!--T:6--> |
--todo: add screenshot | --todo: add screenshot | ||
− | ===Button tab=== | + | ===Button tab=== <!--T:7--> |
Bind controls (button or axis, from any device) to controller buttons (cross, select, etc.). | Bind controls (button or axis, from any device) to controller buttons (cross, select, etc.). | ||
--todo: add screenshot | --todo: add screenshot | ||
− | ===Axis tab=== | + | ===Axis tab=== <!--T:8--> |
Bind controls (button or axis, from any device) to controller axes (left stick x, left stick y, pressure sensitive buttons, etc.). | Bind controls (button or axis, from any device) to controller axes (left stick x, left stick y, pressure sensitive buttons, etc.). | ||
--todo: add screenshot | --todo: add screenshot | ||
− | ===Overall tab=== | + | ===Overall tab=== <!--T:9--> |
This is the place to configure: | This is the place to configure: | ||
* the profile trigger, which is the button that activate the profile | * the profile trigger, which is the button that activate the profile | ||
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:* steps = 3 (number of stick positions along each axis) | :* steps = 3 (number of stick positions along each axis) | ||
+ | <!--T:10--> | ||
<div class="image200px">[http://gimx.fr/img/screenshots/Sixemuconf-1.png http://gimx.fr/img/screenshots/Sixemuconf-1.png]</div> | <div class="image200px">[http://gimx.fr/img/screenshots/Sixemuconf-1.png http://gimx.fr/img/screenshots/Sixemuconf-1.png]</div> | ||
--todo: update screenshot | --todo: update screenshot | ||
− | ===Controllers=== | + | ===Controllers=== <!--T:11--> |
This part is only applicable for bluetooth.<br/> | This part is only applicable for bluetooth.<br/> | ||
Up to 7 sixaxis controllers, each using a different bluetooth dongle, can be emulated by GIMX.<br/> | Up to 7 sixaxis controllers, each using a different bluetooth dongle, can be emulated by GIMX.<br/> | ||
Each controller can be configured independently. | Each controller can be configured independently. | ||
+ | <!--T:12--> | ||
--todo: add screenshot | --todo: add screenshot | ||
− | ===Profiles=== | + | ===Profiles=== <!--T:13--> |
There are up to 8 profiles per controller.<br/> | There are up to 8 profiles per controller.<br/> | ||
For example, it's possible to define a profile for aiming: copy-paste the profile #1 to profile #2, define the right mouse click as profile #2 trigger with switch back (Overall tab), and adjust the mouse sensitivity & acceleration (Axis tab). | For example, it's possible to define a profile for aiming: copy-paste the profile #1 to profile #2, define the right mouse click as profile #2 trigger with switch back (Overall tab), and adjust the mouse sensitivity & acceleration (Axis tab). | ||
+ | <!--T:14--> | ||
<div class="image200px">[http://gimx.fr/img/screenshots/Sixemuconf-4.png http://gimx.fr/img/screenshots/Sixemuconf-4.png]</div> | <div class="image200px">[http://gimx.fr/img/screenshots/Sixemuconf-4.png http://gimx.fr/img/screenshots/Sixemuconf-4.png]</div> | ||
--todo: update screenshot | --todo: update screenshot | ||
− | ===Config conversion=== | + | ===Config conversion=== <!--T:15--> |
Items of the "Edit" menu that allow to convert a configuration: | Items of the "Edit" menu that allow to convert a configuration: | ||
+ | <!--T:16--> | ||
<div class="image200px">[http://gimx.fr/img/screenshots/tuto/2.3_2_replace_mouse_dpi.jpg http://gimx.fr/img/screenshots/tuto/2.3_2_replace_mouse_dpi.jpg]</div> | <div class="image200px">[http://gimx.fr/img/screenshots/tuto/2.3_2_replace_mouse_dpi.jpg http://gimx.fr/img/screenshots/tuto/2.3_2_replace_mouse_dpi.jpg]</div> | ||
+ | <!--T:17--> | ||
The "Replace Mouse" item allows to change the mouse name and id.<br/> | The "Replace Mouse" item allows to change the mouse name and id.<br/> | ||
The "Convert mouse sensitivity" item allows to adjust the mouse sensitivity according to source/destination DPI values.<br/> | The "Convert mouse sensitivity" item allows to adjust the mouse sensitivity according to source/destination DPI values.<br/> | ||
The "Replace Keyboard" item allows to change the keyboard name and id. | The "Replace Keyboard" item allows to change the keyboard name and id. | ||
− | ===Advanced=== | + | ===Advanced=== <!--T:18--> |
+ | <!--T:19--> | ||
* Multiple mice and keyboards: check this box if you want two mice or two keyboards to be independent. | * Multiple mice and keyboards: check this box if you want two mice or two keyboards to be independent. | ||
:Use case: use the mouse wheel of a keypad (such as the n52te) independently from the mouse wheel. | :Use case: use the mouse wheel of a keypad (such as the n52te) independently from the mouse wheel. | ||
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* Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs). | * Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs). | ||
− | ==gimx-fpsconfig== | + | ==gimx-fpsconfig== <!--T:20--> |
--todo: write stuff! | --todo: write stuff! | ||
</translate> | </translate> |
Revision as of 14:10, 27 June 2012
- gimx-config is the general purpose config editor, and the most complete of the 2 editors.
- gimx-fpsconfig is the config editor for FPS games, easier to use, but far less complete.
Contents
Notes
- gimx-config can edit configs produced by gimx-fpsconfig, and vice-versa.
- Configuration files have to be saved into:
- Ubuntu: the ~/.emuclient/config directory. ~ is the home directory. .emuclient folder is hidden (in the file manager, press ctrl+h to display hidden folders).
- Windows 32bits: the C:\Program Files\GIMX\config directory.
- Windows 64bits: the C:\Program Files (x86)\GIMX\config directory.
gimx-config
Start
--todo: add screenshot
Button tab
Bind controls (button or axis, from any device) to controller buttons (cross, select, etc.). --todo: add screenshot
Axis tab
Bind controls (button or axis, from any device) to controller axes (left stick x, left stick y, pressure sensitive buttons, etc.). --todo: add screenshot
Overall tab
This is the place to configure:
- the profile trigger, which is the button that activate the profile
- The profile activation can be delayed (for ex. 100ms).
- If the switch back checkbox is enabled, GIMX will switch back to the previous profile when the button is released.
- Typical use cases that allow to tweak the ADS mouse parameters in FPS games:
- second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles
- first and second profiles with right mouse button as trigger, and switch back disabled; right mouse button is bind to the ADS button (for ex. l1) in the first profile only ("toggle mode")
- second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles
- left or right stick intensities
- This can be used to have a precise control over a stick with buttons.
- Typical use case for FPS games:
- WASD is bind to the left stick
- mouse wheel down and up resp. decrease and increase the left stick intensity
- dead zone = 20 (lowest stick position along each axis)
- steps = 3 (number of stick positions along each axis)
- WASD is bind to the left stick
--todo: update screenshot
Controllers
This part is only applicable for bluetooth.
Up to 7 sixaxis controllers, each using a different bluetooth dongle, can be emulated by GIMX.
Each controller can be configured independently.
--todo: add screenshot
Profiles
There are up to 8 profiles per controller.
For example, it's possible to define a profile for aiming: copy-paste the profile #1 to profile #2, define the right mouse click as profile #2 trigger with switch back (Overall tab), and adjust the mouse sensitivity & acceleration (Axis tab).
--todo: update screenshot
Config conversion
Items of the "Edit" menu that allow to convert a configuration:
The "Replace Mouse" item allows to change the mouse name and id.
The "Convert mouse sensitivity" item allows to adjust the mouse sensitivity according to source/destination DPI values.
The "Replace Keyboard" item allows to change the keyboard name and id.
Advanced
- Multiple mice and keyboards: check this box if you want two mice or two keyboards to be independent.
- Use case: use the mouse wheel of a keypad (such as the n52te) independently from the mouse wheel.
- Link controls: updates bindings in all controller profiles.
- Use case: a same binding is defined in profiles 1 & 2; modify the binding in profile 1: the binding in profile 2 is updated.
- Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs).
gimx-fpsconfig
--todo: write stuff!