Difference between revisions of "Config Editors"
(→Overall tab) |
(→gimx-config) |
||
Line 28: | Line 28: | ||
This is the place to configure: | This is the place to configure: | ||
* the profile trigger, which is the button that activate the profile | * the profile trigger, which is the button that activate the profile | ||
− | The profile activation can be delayed (for ex. 100ms).<br/> | + | :The profile activation can be delayed (for ex. 100ms).<br/> |
− | If the switch back checkbox is enabled, GIMX will switch back to the previous profile when the button is released.<br/> | + | :If the switch back checkbox is enabled, GIMX will switch back to the previous profile when the button is released.<br/> |
− | Typical use cases that allow to tweak the ADS mouse parameters in FPS games: | + | :Typical use cases that allow to tweak the ADS mouse parameters in FPS games: |
− | # second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles<br/> | + | :# second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles<br/> |
− | # first and second profiles with right mouse button as trigger, and switch back disabled; right mouse button is bind to the ADS button (for ex. l1) in the first profile only ("toggle mode")<br/> | + | :# first and second profiles with right mouse button as trigger, and switch back disabled; right mouse button is bind to the ADS button (for ex. l1) in the first profile only ("toggle mode")<br/> |
* left or right stick intensities | * left or right stick intensities | ||
− | This can be used to have a precise control over a stick with buttons.<br/> | + | :This can be used to have a precise control over a stick with buttons.<br/> |
− | Typical use case for FPS games:<br/> | + | :Typical use case for FPS games:<br/> |
− | - WASD is bind to the left stick<br/> | + | :- WASD is bind to the left stick<br/> |
− | - mouse wheel down and up resp. decrease and increase the left stick intensity<br/> | + | :- mouse wheel down and up resp. decrease and increase the left stick intensity<br/> |
− | - dead zone = 20 (lowest stick position along each axis)<br/> | + | :- dead zone = 20 (lowest stick position along each axis)<br/> |
− | - steps = 3 (number of stick positions along each axis) | + | :- steps = 3 (number of stick positions along each axis) |
<div class="image200px">[http://gimx.fr/img/screenshots/Sixemuconf-1.png http://gimx.fr/img/screenshots/Sixemuconf-1.png]</div> | <div class="image200px">[http://gimx.fr/img/screenshots/Sixemuconf-1.png http://gimx.fr/img/screenshots/Sixemuconf-1.png]</div> | ||
Line 70: | Line 70: | ||
* Multiple mice and keyboards: check this box if you want two mice or two keyboards to be independent. | * Multiple mice and keyboards: check this box if you want two mice or two keyboards to be independent. | ||
− | Use case: use the mouse wheel of a keypad (such as the n52te) independently from the mouse wheel. | + | :Use case: use the mouse wheel of a keypad (such as the n52te) independently from the mouse wheel. |
* Link controls: updates bindings in all controller profiles. | * Link controls: updates bindings in all controller profiles. | ||
− | Use case: a same binding is defined in profiles 1 & 2; modify the binding in profile 1: the binding in profile 2 is updated. | + | :Use case: a same binding is defined in profiles 1 & 2; modify the binding in profile 1: the binding in profile 2 is updated. |
* Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs). | * Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs). | ||
==gimx-fpsconfig== | ==gimx-fpsconfig== | ||
--todo: write stuff! | --todo: write stuff! |
Revision as of 09:03, 25 June 2012
- gimx-config is the general purpose editor, and the most complete of the 2 editors.
- gimx-fpsconfig is the config editor for FPS games, easier to use, but far less complete.
Contents
Notes
- gimx-config can edit configs produced by gimx-fpsconfig, and vice-versa.
- Configuration files have to be saved into:
- Ubuntu: the ~/.emuclient/config directory. ~ is the home directory. .emuclient folder is hidden (in the file manager, press ctrl+h to display hidden folders).
- Windows 32bits: the C:\Program Files\GIMX\config directory.
- Windows 64bits: the C:\Program Files (x86)\GIMX\config directory.
gimx-config
Start
--todo: add screenshot
Button tab
Bind controls (button or axis, from any device) to controller buttons (cross, select, etc.). --todo: add screenshot
Axis tab
Bind controls (button or axis, from any device) to controller axes (left stick x, left stick y, pressure sensitive buttons, etc.). --todo: add screenshot
Overall tab
This is the place to configure:
- the profile trigger, which is the button that activate the profile
- The profile activation can be delayed (for ex. 100ms).
- If the switch back checkbox is enabled, GIMX will switch back to the previous profile when the button is released.
- Typical use cases that allow to tweak the ADS mouse parameters in FPS games:
- second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles
- first and second profiles with right mouse button as trigger, and switch back disabled; right mouse button is bind to the ADS button (for ex. l1) in the first profile only ("toggle mode")
- second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles
- left or right stick intensities
- This can be used to have a precise control over a stick with buttons.
- Typical use case for FPS games:
- - WASD is bind to the left stick
- - mouse wheel down and up resp. decrease and increase the left stick intensity
- - dead zone = 20 (lowest stick position along each axis)
- - steps = 3 (number of stick positions along each axis)
--todo: update screenshot
Controllers
This part is only applicable for bluetooth.
Up to 7 sixaxis controllers, each using a different bluetooth dongle, can be emulated by GIMX.
Each controller can be configured independently.
--todo: add screenshot
Profiles
There are up to 8 profiles per controller.
For example, it's possible to define a profile for aiming: copy-paste the profile #1 to profile #2, define the right mouse click as profile #2 trigger with switch back (Overall tab), and adjust the mouse sensitivity & acceleration (Axis tab).
--todo: update screenshot
Config conversion
Items of the "Edit" menu that allow to convert a configuration:
The "Replace Mouse" item allows to change the mouse name and id.
The "Convert mouse sensitivity" item allows to adjust the mouse sensitivity according to source/destination DPI values.
The "Replace Keyboard" item allows to change the keyboard name and id.
Advanced
- Multiple mice and keyboards: check this box if you want two mice or two keyboards to be independent.
- Use case: use the mouse wheel of a keypad (such as the n52te) independently from the mouse wheel.
- Link controls: updates bindings in all controller profiles.
- Use case: a same binding is defined in profiles 1 & 2; modify the binding in profile 1: the binding in profile 2 is updated.
- Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs).
gimx-fpsconfig
--todo: write stuff!