Difference between revisions of "Config Editors/en"
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This is the place to configure:  | This is the place to configure:  | ||
* the profile trigger, which is the button that activate the profile  | * the profile trigger, which is the button that activate the profile  | ||
| − | :The profile activation can be delayed (for ex. 100ms).<br/>  | + | :The profile activation can be delayed (for ex. 100ms).<br />  | 
| − | :If the switch back checkbox is enabled, GIMX will switch back to the previous profile when the button is released.<br/>  | + | :If the switch back checkbox is enabled, GIMX will switch back to the previous profile when the button is released.<br />  | 
:Typical use cases that allow to tweak the ADS mouse parameters in FPS games:  | :Typical use cases that allow to tweak the ADS mouse parameters in FPS games:  | ||
| − | :# second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles<br/>  | + | :# second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles<br />  | 
| − | :# first and second profiles with right mouse button as trigger, and switch back disabled; right mouse button is bind to the ADS button (for ex. l1) in the first profile only ("toggle mode")<br/>  | + | :# first and second profiles with right mouse button as trigger, and switch back disabled; right mouse button is bind to the ADS button (for ex. l1) in the first profile only ("toggle mode")<br />  | 
* left or right stick intensities  | * left or right stick intensities  | ||
| − | :This can be used to have a precise control over a stick with buttons.<br/>  | + | :This can be used to have a precise control over a stick with buttons.<br />  | 
| − | :Typical use case for FPS games:<br/>  | + | :Typical use case for FPS games:<br />  | 
| − | :* WASD is bind to the left stick<br/>  | + | :* WASD is bind to the left stick<br />  | 
| − | :* mouse wheel down and up resp. decrease and increase the left stick intensity<br/>  | + | :* mouse wheel down and up resp. decrease and increase the left stick intensity<br />  | 
| − | :* dead zone = 20 (lowest stick position along each axis)<br/>  | + | :* dead zone = 20 (lowest stick position along each axis)<br />  | 
:* steps = 3 (number of stick positions along each axis)  | :* steps = 3 (number of stick positions along each axis)  | ||
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===Controllers===  | ===Controllers===  | ||
| − | This part is only applicable for bluetooth.<br/>  | + | This part is only applicable for bluetooth.<br />  | 
| − | Up to 7 sixaxis controllers, each using a different bluetooth dongle, can be emulated by GIMX.<br/>  | + | Up to 7 sixaxis controllers, each using a different bluetooth dongle, can be emulated by GIMX.<br />  | 
Each controller can be configured independently.  | Each controller can be configured independently.  | ||
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===Profiles===  | ===Profiles===  | ||
| − | There are up to 8 profiles per controller.<br/>  | + | There are up to 8 profiles per controller.<br />  | 
For example, it's possible to define a profile for aiming: copy-paste the profile #1 to profile #2, define the right mouse click as profile #2 trigger with switch back (Overall tab), and adjust the mouse sensitivity & acceleration (Axis tab).  | For example, it's possible to define a profile for aiming: copy-paste the profile #1 to profile #2, define the right mouse click as profile #2 trigger with switch back (Overall tab), and adjust the mouse sensitivity & acceleration (Axis tab).  | ||
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<div class="image200px">[http://gimx.fr/img/screenshots/tuto/2.3_2_replace_mouse_dpi.jpg http://gimx.fr/img/screenshots/tuto/2.3_2_replace_mouse_dpi.jpg]</div>  | <div class="image200px">[http://gimx.fr/img/screenshots/tuto/2.3_2_replace_mouse_dpi.jpg http://gimx.fr/img/screenshots/tuto/2.3_2_replace_mouse_dpi.jpg]</div>  | ||
| − | The "Replace Mouse" item allows to change the mouse name and id.<br/>  | + | The "Replace Mouse" item allows to change the mouse name and id.<br />  | 
| − | The "Convert mouse sensitivity" item allows to adjust the mouse sensitivity according to source/destination DPI values.<br/>  | + | The "Convert mouse sensitivity" item allows to adjust the mouse sensitivity according to source/destination DPI values.<br />  | 
The "Replace Keyboard" item allows to change the keyboard name and id.  | The "Replace Keyboard" item allows to change the keyboard name and id.  | ||
Revision as of 08:55, 12 July 2012
- gimx-config is the general purpose config editor, and the most complete of the 2 editors.
 - gimx-fpsconfig is the config editor for FPS games, easier to use, but far less complete.
 
Contents
Notes
- gimx-config can edit configs produced by gimx-fpsconfig, and vice-versa.
 
- Configuration files have to be saved into:
- Ubuntu: the ~/.emuclient/config directory. ~ is the home directory. .emuclient folder is hidden (in the file manager, press ctrl+h to display hidden folders).
 - Windows 32bits: the C:\Program Files\GIMX\config directory.
 - Windows 64bits: the C:\Program Files (x86)\GIMX\config directory.
 
 
gimx-config
Start
--todo: add screenshot
Button tab
Bind controls (button or axis, from any device) to controller buttons (cross, select, etc.). --todo: add screenshot
Axis tab
Bind controls (button or axis, from any device) to controller axes (left stick x, left stick y, pressure sensitive buttons, etc.). --todo: add screenshot
Overall tab
This is the place to configure:
- the profile trigger, which is the button that activate the profile
 
- The profile activation can be delayed (for ex. 100ms).
 - If the switch back checkbox is enabled, GIMX will switch back to the previous profile when the button is released.
 - Typical use cases that allow to tweak the ADS mouse parameters in FPS games:
- second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles
 - first and second profiles with right mouse button as trigger, and switch back disabled; right mouse button is bind to the ADS button (for ex. l1) in the first profile only ("toggle mode")
 
 - second profile with right mouse button as trigger, and switch back enabled; right mouse button is bind to the ADS button (for ex. l1) in both profiles
 
- left or right stick intensities
 
- This can be used to have a precise control over a stick with buttons.
 - Typical use case for FPS games:
- WASD is bind to the left stick
 - mouse wheel down and up resp. decrease and increase the left stick intensity
 - dead zone = 20 (lowest stick position along each axis)
 - steps = 3 (number of stick positions along each axis)
 
 - WASD is bind to the left stick
 
--todo: update screenshot
Controllers
This part is only applicable for bluetooth.
Up to 7 sixaxis controllers, each using a different bluetooth dongle, can be emulated by GIMX.
Each controller can be configured independently.
--todo: add screenshot
Profiles
There are up to 8 profiles per controller.
For example, it's possible to define a profile for aiming: copy-paste the profile #1 to profile #2, define the right mouse click as profile #2 trigger with switch back (Overall tab), and adjust the mouse sensitivity & acceleration (Axis tab).
--todo: update screenshot
Config conversion
Items of the "Edit" menu that allow to convert a configuration:
The "Replace Mouse" item allows to change the mouse name and id.
The "Convert mouse sensitivity" item allows to adjust the mouse sensitivity according to source/destination DPI values.
The "Replace Keyboard" item allows to change the keyboard name and id.
Advanced
- Multiple mice and keyboards: check this box if you want two mice or two keyboards to be independent.
 
- Use case: use the mouse wheel of a keypad (such as the n52te) independently from the mouse wheel.
 
- Link controls: updates bindings in all controller profiles.
 
- Use case: a same binding is defined in profiles 1 & 2; modify the binding in profile 1: the binding in profile 2 is updated.
 
- Auto-bind controls: remap bindings according to the labels; the configuration to modify and the reference configuration should have labels configured (column 'Label' in Button and Axis tabs).
 
gimx-fpsconfig
--todo: write stuff!