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	<id>https://gimx.fr/wiki/index.php?action=history&amp;feed=atom&amp;title=Calibration%2Fen</id>
	<title>Calibration/en - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gimx.fr/wiki/index.php?action=history&amp;feed=atom&amp;title=Calibration%2Fen"/>
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	<updated>2026-05-21T18:44:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.7</generator>
	<entry>
		<id>https://gimx.fr/wiki/index.php?title=Calibration/en&amp;diff=4069&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
		<link rel="alternate" type="text/html" href="https://gimx.fr/wiki/index.php?title=Calibration/en&amp;diff=4069&amp;oldid=prev"/>
		<updated>2015-09-30T13:04:40Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:04, 30 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; A few things could be taken in this old forum tutorial: http://forum.gimx.fr/viewtopic.php?f=4&amp;amp;t=39#6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; A few things could be taken in this old forum tutorial: http://forum.gimx.fr/viewtopic.php?f=4&amp;amp;t=39#6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;languages /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page explains the purpose of each translation parameter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page explains the purpose of each translation parameter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FuzzyBot</name></author>
		
	</entry>
	<entry>
		<id>https://gimx.fr/wiki/index.php?title=Calibration/en&amp;diff=3669&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
		<link rel="alternate" type="text/html" href="https://gimx.fr/wiki/index.php?title=Calibration/en&amp;diff=3669&amp;oldid=prev"/>
		<updated>2014-10-07T09:29:07Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; Work in progress...&lt;br /&gt;
 Give simple use cases such as: how to bind a joystick axis to an axis&lt;br /&gt;
 A few things could be taken in this old forum tutorial: http://forum.gimx.fr/viewtopic.php?f=4&amp;amp;t=39#6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page explains the purpose of each translation parameter.&lt;br /&gt;
&lt;br /&gt;
=Dead zone=&lt;br /&gt;
&lt;br /&gt;
The dead zone parameter allows to shift the stick positions away from the stick center.&amp;lt;br /&amp;gt;&lt;br /&gt;
This allows to skip all the stick positions around the stick center that do not generate in-game movement (these positions are called the dead zone of the stick).&amp;lt;br /&amp;gt;&lt;br /&gt;
If lowest input motion do not generate enough movement, increase the dead zone parameter.&lt;br /&gt;
&lt;br /&gt;
=Dead zone shape=&lt;br /&gt;
&lt;br /&gt;
The dead zone shape can be set to either rectangle or circle.&amp;lt;br /&amp;gt;&lt;br /&gt;
Other shapes will be added in a future version.&lt;br /&gt;
&lt;br /&gt;
=Sensitivity=&lt;br /&gt;
&lt;br /&gt;
The sensitivity parameter is nothing more than a multiplier: input motion is multiplied so as to scale to the output motion range.&amp;lt;br /&amp;gt;&lt;br /&gt;
Increase it if the movement is too slow and decrease it if the movement is too fast.&amp;lt;br /&amp;gt;&lt;br /&gt;
It can be a negative value, so as to reverse the motion direction.&amp;lt;br /&amp;gt;&lt;br /&gt;
Remember that the output motion range is limited (the stick has a max position).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To map a joystick axis to a stick axis, use a value of 128/32768 (about 0.004).&amp;lt;br /&amp;gt;&lt;br /&gt;
To map a joystick axis to a button axis, use a value of 256/32768 (about 0.008).&lt;br /&gt;
&lt;br /&gt;
=X/Y ratio=&lt;br /&gt;
&lt;br /&gt;
The x/y ratio allows to change the vertical sensitivity independently from the horizontal sensitivity.&lt;br /&gt;
  vertival_sens = sens * xy_ratio&lt;br /&gt;
&lt;br /&gt;
=Acceleration=&lt;br /&gt;
&lt;br /&gt;
The acceleration parameter allows to change the in-game acceleration.&amp;lt;br /&amp;gt;&lt;br /&gt;
Values higher than 1 increase the effective acceleration, whereas values lower that 1 decrease it.&amp;lt;br /&amp;gt;&lt;br /&gt;
In-game acceleration is generally positive, which means there is a value in the 0..1 range that will cancel it (at least for games that use simple look mechanics).&lt;br /&gt;
&lt;br /&gt;
=Buffer size and filter=&lt;br /&gt;
&lt;br /&gt;
These parameters are specific to the mouse smoothing, which is detailed on the [[Mouse_Calibration|Mouse calibration]] page.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
		
	</entry>
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