Deviations from macro commands
Posted: Tue May 07, 2024 9:40 pm
I'm trying to make macros. When I run them, the game character deviates from my intended commands, such as running into walls. Behaviours usually begin as intended, but typically deviate after a few seconds. Deviations are not consistent; multiple executions of the same macro will deviate differently.
I generate macros from GIMX Launcher log files by using the Python script at viewtopic.php?p=20281#p20281.
What might be the cause?
- Log file used to make macro: https://pastebin.com/qUFhDQ1r
- Macro made from log file: https://pastebin.com/Shu5aPbT
- Log file from using macro: https://pastebin.com/eP9ZsgB0
- connection method: wired
- GIMX adapter: https://www.ebay.com/itm/115939270386
- firmware: EMUPS3
- gaming target: PS3 slim
- game: FolksSoul: Ushinawareta Denshou (BCJS30009)
- configuration: X360Pad.xml
- controller: Dualshock 3 (presumably official, bought second-hand)
I generate macros from GIMX Launcher log files by using the Python script at viewtopic.php?p=20281#p20281.
What might be the cause?
- Log file used to make macro: https://pastebin.com/qUFhDQ1r
- Macro made from log file: https://pastebin.com/Shu5aPbT
- Log file from using macro: https://pastebin.com/eP9ZsgB0
- connection method: wired
- GIMX adapter: https://www.ebay.com/itm/115939270386
- firmware: EMUPS3
- gaming target: PS3 slim
- game: FolksSoul: Ushinawareta Denshou (BCJS30009)
- configuration: X360Pad.xml
- controller: Dualshock 3 (presumably official, bought second-hand)