[Config][PS3]Tom Clancy's H.A.W.X

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ckaiycool
Posts: 468
Joined: Thu Jul 10, 2014 8:16 pm
Location: Sweden

[Config][PS3]Tom Clancy's H.A.W.X

Post by ckaiycool »

Gimx 8.0+Firmware 8.0
12 000 DPI

Image

Game: Tom Clancy's H.A.W.X
Platform: PS3
Device: Controller + Mouse/Keyboard
Playability: Good

Notes: Battlefield 3 PS3 controller Default Jet Controls.

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="0" type="Sixaxis">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list/>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="Tactical Map/ Radar">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_1" label="Start Menu">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="6"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="5"/>
        </button>
        <button id="abs_axis_16" label="Switch View">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="8"/>
        </button>
        <button id="abs_axis_6" label="Wingmen Attack">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="13"/>
        </button>
        <button id="abs_axis_5" label="Select Weapon">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_4" label="Wingmen Defend">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="14"/>
        </button>
        <button id="abs_axis_3" label="Select Weapon">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_7" label="Switch Target, Hold - Follow Target">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_9" label="Fire Weapon, Hold - Weapon Camera">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="7"/>
        </button>
        <button id="abs_axis_10" label="ERS">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_8" label="Fire Cannon">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="9"/>
        </button>
        <button id="abs_axis_11" label="Yaw Left">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis down" id="0" threshold="-10000"/>
        </button>
        <button id="abs_axis_12" label="Yaw Right">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis up" id="0" threshold="10000"/>
        </button>
        <button id="abs_axis_15" label="Flares">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="10"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0" label="Roll Left/Right">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="2" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
        </axis>
        <axis id="abs_axis_13" label="Throttle Down">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
        <axis id="abs_axis_14" label="Throttle Up">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
        <axis id="rel_axis_1" label="Pitch Up/Down">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="3" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="joystick" id="0" name="XInput Controller" button_id="12" switch_back="yes" delay="0"/>
      <mouse_options_list/>
      <intensity_list/>
      <button_map/>
      <axis_map>
        <axis id="rel_axis_2" label="Roll Right/Left">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="2" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
        </axis>
        <axis id="abs_axis_13" label="Throttle Down">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
        <axis id="abs_axis_14" label="Throttle Up">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
        <axis id="rel_axis_3" label="Pitch Up/Down">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="3" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Battlefield 3 Mouse/Keyboard Controls

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="12000" type="Sixaxis">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_14" label="Throttle Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </button>
        <button id="abs_axis_13" label="Throttle Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </button>
        <button id="abs_axis_0" label="Tactical Map/ Radar">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_1" label="Start Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_6" label="Wingmen Attack">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_5" label="Select Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_4" label="Wingmen Defend">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Select Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_7" label="Switch Target, Hold - Follow Target">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_9" label="Fire Weapon, Hold - Weapon Camera">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_10" label="ERS">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_11" label="Yaw Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </button>
        <button id="abs_axis_12" label="Yaw Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </button>
        <button id="abs_axis_15" label="Flares">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="abs_axis_8" label="Fire Cannon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_3" label="Select Weapon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_5" label="Select Weapon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_8" label="Fire Cannon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="Flares Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_9" label="Fire Weapon, Validate Support, Hold - Weapon Camera Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_16" label="Switch View">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0" label="Roll Left/Right">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="40" multiplier="4.00" exponent="0.75" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1" label="Pitch Up/Down">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="40" multiplier="4.00" exponent="0.75" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1+" label="Pitch Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </axis>
        <axis id="rel_axis_1-" label="Pitch Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </axis>
        <axis id="rel_axis_0-" label="Roll Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </axis>
        <axis id="rel_axis_0+" label="Roll Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_X1" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_14" label="Throttle Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </button>
        <button id="abs_axis_13" label="Throttle Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </button>
        <button id="abs_axis_0" label="Hold - Objectives">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_1" label="Start Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_6" label="Select Support">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_5" label="Select Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_4" label="Select Support">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Select Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_7" label="Switch Target, Hold - Follow Target">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_9" label="Fire Weapon, Validate Support, Hold - Weapon Camera">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_10" label="Interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_11" label="Yaw Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </button>
        <button id="abs_axis_12" label="Yaw Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </button>
        <button id="abs_axis_16" label="Flares">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="abs_axis_8" label="Fire Cannon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_3" label="Select Weapon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_5" label="Select Weapon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_8" label="Fire Cannon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_16" label="Flares Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="40" multiplier="4.00" exponent="1.00" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="40" multiplier="4.00" exponent="1.00" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1+" label="Pitch Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </axis>
        <axis id="rel_axis_1-" label="Pitch Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </axis>
        <axis id="rel_axis_0-" label="Roll Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </axis>
        <axis id="rel_axis_0+" label="Roll Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
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