[Config][XOne]Mortal Shell

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misaghi
Posts: 43
Joined: Mon Dec 06, 2021 11:09 am

[Config][XOne]Mortal Shell

Post by misaghi »

Hello guys.
Another config. This is Mortal Shell. Everything works fine and I enjoyed it a lot.
Feel free to use it.
Thank you.
Game: Mortal Shell
Platform: XBOX One
Device: A mouse + keyboard
Playability: Good

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="0" type="XOnePad">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_9" label="Interact/Pickup Item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_8" label="Dodge">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="Kick">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_7" label="Cycle Abilities">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_0" label="Open Equipment Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="i"/>
        </button>
        <button id="abs_axis_2" label="Xbox Home">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_1" label="Game Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_16" label="Lock">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_12" label="Light Attack">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_3" label="Use Quick Item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_5" label="Equip Ballistazooka">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_6" label="Previous Quick Item">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_4" label="Next Quick Item">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_13" label="Harden">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_11" label="Weapon Ability 1">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="t"/>
        </button>
        <button id="abs_axis_12" label="Weapon Ability 1">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="t"/>
        </button>
        <button id="abs_axis_13" label="Weapon Ability 2">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_14" label="Weapon Ability 2">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_2" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="20" multiplier="8.00" exponent="1.00" shape="Circle"/>
        </axis>
        <axis id="rel_axis_3" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="20" multiplier="12.00" exponent="1.00" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1-" label="Move Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="Move Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Move Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_0-" label="Move Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="keyboard" id="0" name="" button_id="LSHIFT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_9" label="Interact/Pickup Item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_8" label="Dodge">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="Kick">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_7" label="Cycle Abilities">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_0" label="Open Equipment Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="i"/>
        </button>
        <button id="abs_axis_2" label="Xbox Home">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_1" label="Game Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_16" label="Lock">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_11" label="Parry">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_3" label="Use Quick Item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_5" label="Equip Ballistazooka">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_6" label="Previous Quick Item">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_4" label="Next Quick Item">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_14" label="Heavy Attack">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_12" label="Weapon Ability 1">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="t"/>
        </button>
        <button id="abs_axis_11" label="Weapon Ability 1">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="t"/>
        </button>
        <button id="abs_axis_13" label="Weapon Ability 2">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_14" label="Weapon Ability 2">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_2" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="20" multiplier="8.00" exponent="1.00" shape="Circle"/>
        </axis>
        <axis id="rel_axis_3" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="20" multiplier="12.00" exponent="1.00" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1-" label="Move Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="Move Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Move Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_0-" label="Move Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Last edited by misaghi on Sun Jan 02, 2022 5:56 am, edited 1 time in total.
User avatar
ckaiycool
Posts: 468
Joined: Thu Jul 10, 2014 8:16 pm
Location: Sweden

Re: [Config][XOne]Mortal Shell

Post by ckaiycool »

Well done.
Is there a reason why your configs have a DPI of 0?
misaghi
Posts: 43
Joined: Mon Dec 06, 2021 11:09 am

Re: [Config][XOne]Mortal Shell

Post by misaghi »

ckaiycool wrote: Thu Dec 30, 2021 9:17 pm Well done.
Is there a reason why your configs have a DPI of 0?
Actually I don't know what are you talking about. :D :lol: I configured the mouse using Mouse Calibration System.
User avatar
ckaiycool
Posts: 468
Joined: Thu Jul 10, 2014 8:16 pm
Location: Sweden

Re: [Config][XOne]Mortal Shell

Post by ckaiycool »

misaghi wrote: Fri Dec 31, 2021 11:24 am Actually I don't know what are you talking about. :D :lol: I configured the mouse using Mouse Calibration System.
In Gimx Fps there is a Dpi setting. This should be set at your mouses highest Dpi for better sensitivity.
Set dpi first, then calibrate the mouse sensitivity in gimx calibration mode.
I highly recommend you do this for better micro aiming and better flow on mouse movement.
misaghi
Posts: 43
Joined: Mon Dec 06, 2021 11:09 am

Re: [Config][XOne]Mortal Shell

Post by misaghi »

ckaiycool wrote: Fri Dec 31, 2021 2:17 pm
misaghi wrote: Fri Dec 31, 2021 11:24 am Actually I don't know what are you talking about. :D :lol: I configured the mouse using Mouse Calibration System.
In Gimx Fps there is a Dpi setting. This should be set at your mouses highest Dpi for better sensitivity.
Set dpi first, then calibrate the mouse sensitivity in gimx calibration mode.
I highly recommend you do this for better micro aiming and better flow on mouse movement.
OK. I get it now. I will try it, but in this config mouse works pretty well. My mouse is really cheap but it works pretty well.
User avatar
ckaiycool
Posts: 468
Joined: Thu Jul 10, 2014 8:16 pm
Location: Sweden

Re: [Config][XOne]Mortal Shell

Post by ckaiycool »

Misaghi please format your config post with GoDlikes template from here :arrow: viewtopic.php?p=12912#p12912
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