Use Shift + left click for heavy attack and Shift + right click is Parry.
Mouse may need calibration because my mouse is different.
Updated: Now it is configured for a 3200dpi mouse. No problem for me so far.
Game: Dark Souls Remastered
Platform: XBOX One
Device: A mouse + keyboard
Playability: Good
Enjoy.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="3200" type="XOnePad">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_9" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_8" label="Run-Dogde-Backstep">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_10" label="Use Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="Two Handed Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_0" label="Gesture">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_2" label="Xbox home">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_1" label="Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_16" label="Lock">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_11" label="Light Attack Left Hand">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Light Attack Right Hand">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_3" label="Item Up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_5" label="Item Down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_6" label="Item Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="Item Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_3" label="Item Up">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_5" label="Item Down">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_2" label="Mouse Action">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="20" multiplier="5.00" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="Mouse Action">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="20" multiplier="7.50" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_1-" label="Move up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_0-" label="Move left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="Move right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1+" label="Move down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="keyboard" id="0" name="" button_id="LSHIFT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_9" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_8" label="Run-Dogde-Backstep">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_10" label="Use Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="Two Handed Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_0" label="Gesture">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_2" label="Xbox home">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_1" label="Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_16" label="Lock">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_3" label="Item Up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_5" label="Item Down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_6" label="Item Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="Item Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_14" label="Heavy Attack Right Hand">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Heavy Attack Left Hand">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_3" label="Item Up">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_5" label="Item Down">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_2" label="Mouse Action">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="20" multiplier="5.00" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="Mouse Action">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="20" multiplier="7.50" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_1-" label="Move up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_0-" label="Move left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="Move right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1+" label="Move down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="3">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map/>
<axis_map>
<axis id="rel_axis_2" label="Mouse Action">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="20" multiplier="8.00" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="Mouse Action">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="20" multiplier="12.00" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_1-" label="Move up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_0-" label="Move left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="Move right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1+" label="Move down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>