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Saints Row The Third problems

Posted: Sat Nov 19, 2011 9:35 am
by McKack
Using the USB adapter, Windows

Both analogs work, Start and Select works, but nothing else.
Tested the configuration on the XMB and all the buttons work there.

Perhaps the game requires analog input from the buttons (for some strange reason)
Limitations:
- All buttons are "digital" (i.e. value is 0/1, not in 0-255).)
I'll check in Ubuntu over BT, later today.

Re: Saints Row The Third problems

Posted: Sat Nov 19, 2011 1:03 pm
by Matlo
Some games don't work with anything else than a sixaxis.
A new teensy firmware is required for these games.

Re: Saints Row The Third problems

Posted: Sat Nov 19, 2011 1:22 pm
by HIGH5
Offtopic
Is the game any good McKack?

Re: Saints Row The Third problems

Posted: Sat Nov 19, 2011 6:16 pm
by McKack
Matlo wrote:Some games don't work with anything else than a sixaxis.
Exactly, but I'm guessing for different reasons, especially when some buttons work in a game.
I don't think this game specifically checks for an actual Sixaxis being used or not, but blindly just looks for certain values from the buttons, thus we might be able to trick it into working(?)

You wrote that the emulator sends 0 to 255 over BT and 0 or 1 over USB. Is that the actual values being sent to the PS3 or just an example of analog vs digital? Perhaps the game is looking for something in-between, but below or above a certain threshold...

Long story short: If I wanted to experiment, could I just download and alter the source where the values are set/sent and compile it for Windows, possibly finding a quickfix for this game or games like it in the process?

Or am I making a complete fool of myself with these theories and it's something completely different, the value would have to be changed in the firmware, you know what it is and you've fixed it/are going to. etc? :)
HIGH5 wrote:Offtopic
Is the game any good McKack?
Very much so, I like the humor contra the seriousness of GTA for example and CO-OP just makes everything tons funnier.

Re: Saints Row The Third problems

Posted: Mon Nov 21, 2011 10:36 am
by Matlo
McKack wrote: Long story short: If I wanted to experiment, could I just download and alter the source where the values are set/sent and compile it for Windows, possibly finding a quickfix for this game or games like it in the process?
It's more complicated, you have to write a different firmware for the teensy. The current firmware is emulating a generic joystick (plug it to a PC, it will be recognized as a joystick). The firmware you want has to emulate a sixaxis, which is not following the standard usb hid protocol.

Re: Saints Row The Third problems

Posted: Mon Nov 21, 2011 11:40 am
by McKack
Gotcha.
I guess there's no third party plug n play USB controllers that have the button sensitivity the PS2 and PS3 controllers have.

Re: Saints Row The Third problems

Posted: Mon Nov 21, 2011 8:06 pm
by Zero
Similar issue with killzone 3. Issue 99

Most likely it will work with the bluetooth emulator.

Re: Saints Row The Third problems

Posted: Tue Nov 22, 2011 8:18 am
by McKack
I have no [similar] problems with Killzone 3, did you perhaps mean Resistance 3? (I know of all the issues and I've read all the threads here ;) )

Re: Saints Row The Third problems

Posted: Wed Nov 23, 2011 10:45 pm
by Zero
McKack wrote:I have no [similar] problems with Killzone 3, did you perhaps mean Resistance 3? (I know of all the issues and I've read all the threads here ;) )
Yes, Resistance 3, sorry :P

Re: Saints Row The Third problems

Posted: Thu Nov 24, 2011 12:49 am
by McKack
No worries.
I was just recently testing out Resistance 3 and noticed that everything but the triggers worked. SO CLOSE!

I sacrificed sprinting and melee, setting up a custom button layout in-game to make it somewhat playable.