Page 2 of 2
					
				Re: [Project] CoD WW II (PS4)
				Posted: Tue Nov 07, 2017 8:58 am
				by DoM__
				I did some more research about the circletest in the internet.
There I found a youtube video which exactly is the same result as for my circle test
http://www.youtube.com/watch?v=28pMbInmce8&t=8m57s
As you can see, it seems that the crosshair is touching the borders.
Any ideas ? 
PS: first beta config is on second post 

 
			 
			
					
				Re: [Project] CoD WW II (PS4)
				Posted: Tue Nov 07, 2017 9:16 pm
				by Matlo
				Does this also happen if you increase the radius by a factor of 2?
			 
			
					
				Re: [Project] CoD WW II (PS4)
				Posted: Wed Nov 08, 2017 12:07 pm
				by DoM__
				Hi Matlo
If I understand you correctly you want me to change radius from default 512 to 1024 ?
I tried this already, written in a few posts before.
radius:
- cant recognize any change? values tested from about 200 to 1024
https://gimx.fr/forum/viewtopic.php?f=9&t=2300#p12852
Thanks.
 
			 
			
					
				Re: [Project] CoD WW II (PS4)
				Posted: Wed Nov 08, 2017 9:49 pm
				by Matlo
				Sorry I missed this post.
			 
			
					
				Re: [Project] CoD WW II (PS4)
				Posted: Thu Nov 09, 2017 10:06 am
				by DoM__
				No problem mate  
 
So has anyone an idea how we can resolve this?
PS: I'm continously testing different settings etc. and probably I will get it working, better late then never 
  
 
			 
			
					
				Re: [Project] CoD WW II (PS4)
				Posted: Fri Nov 10, 2017 4:44 pm
				by Matlo
				I think the game applies filtering on the movement.
For example when horizontal movement is 10x greater than the vertical movement, vertical movement is ignored, and when vertical movement is 10x greater than the horizontal movement, horizontal movement is ignored.
Check the game options, maybe there is something to disable this.
			 
			
					
				Re: [Project] CoD WW II (PS4)
				Posted: Fri Dec 01, 2017 9:57 am
				by DoM__
				Hi Matlo
Sorry for the late answer.
I just checked the ingame settings if there is such an option.
But there isn't one.
So if this game uses filtering you said, the circle test im impossible to do alright?
Regards  

 
			 
			
					
				Re: [Project] CoD WW II (PS4)
				Posted: Tue Dec 05, 2017 8:38 am
				by Matlo
				Yes if the game applies filtering it is almost impossible to counteract.
			 
			
					
				Re: [Project] CoD WW II (PS4)
				Posted: Tue Aug 07, 2018 5:18 am
				by kaiba_seto2004
				Bump 
Is this project still in active? I see Cod WW2 a hard case in mouse calibration.