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Re: 360 controller input not recognized by gimx-config
Posted: Mon Feb 15, 2016 9:50 am
by hoshi88
2.0.4 fixed it, sort of. Inputs are now detected except by the R2/L2/xbox buttons. I'll try to compile from the source and see if that was fixed since the last release.
Thanks for the help!
Re: 360 controller input not recognized by gimx-config
Posted: Thu Feb 18, 2016 8:14 am
by Matlo
I build a test version containing libSDL 2.0.4:
link.
Please test it.
Did you try to use R2/L2 as axes?
Re: 360 controller input not recognized by gimx-config
Posted: Thu Feb 18, 2016 1:16 pm
by hoshi88
Stick is working perfectly with that version.
R2/L2 as axes did the trick. The guide button is still a no go, but turns out it's not even recognized by Windows so it's a driver thing.