[Config][X360]Tom Clancy's Splinter Cell: Double Agent

Post or request custom configuration files.
Post Reply
User avatar
ckaiycool
Posts: 491
Joined: Thu Jul 10, 2014 8:16 pm
Location: Sweden

[Config][X360]Tom Clancy's Splinter Cell: Double Agent

Post by ckaiycool »

GIMX 8.0+Firmware 8.0
12 000 DPI

Image

Game: Tom Clancy's Splinter Cell: Double Agent
Platform: X360
Device: Mouse/Keyboard
Playability: Bad

Notes:
This game has left stick intensity. Scroll the mouse wheel up or down to walk faster or slower.
P.s the developers of this game made a really bad button layout.
Try mine out and change it to your liking ;)

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="12000" type="360pad">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="3">
          <up type="mouse" name="" id="0" button_id="BUTTON_WHEELUP"/>
        </intensity>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="3">
          <down type="mouse" name="" id="0" button_id="BUTTON_WHEELDOWN"/>
        </intensity>
      </intensity_list>
      <button_map>
        <button id="abs_axis_16" label="Zoom">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_15" label="Back To Wall">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_14" label="Fire/ Close Combat Kill">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Close Combat K.O">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_12" label="Switch Weapon/Hold - Inventory">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_11" label="SATCOM">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_10" label="Equip/Unequip">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_7" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_6" label="Night Vision">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Whistle">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_4" label="Thermal Vision">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Wave Vision">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_9" label="Action">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_0" label="OPSAT">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="Guide Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Pause Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_8" label="Toggle Crouch">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="22" multiplier="16.00" exponent="0.30" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="22" multiplier="16.00" exponent="0.30" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_0-" label="Strafe Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Walk Backward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Strafe Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Walk Forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="3">
          <up type="mouse" name="" id="0" button_id="BUTTON_WHEELUP"/>
        </intensity>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="3">
          <down type="mouse" name="" id="0" button_id="BUTTON_WHEELDOWN"/>
        </intensity>
      </intensity_list>
      <button_map>
        <button id="abs_axis_16" label="Zoom">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_15" label="Back To Wall">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_14" label="Fire/ Close Combat Kill">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Close Combat K.O">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_12" label="Switch Weapon/Hold - Inventory">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_11" label="SATCOM">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_10" label="Equip/Unequip">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_7" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_6" label="Night Vision">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Whistle">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_4" label="Thermal Vision">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Wave Vision">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_9" label="Action">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_0" label="OPSAT">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="Guide Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Pause Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_8" label="Toggle Crouch">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="22" multiplier="16.24" exponent="0.30" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="22" multiplier="13.00" exponent="0.30" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_0-" label="Strafe Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Walk Backward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Strafe Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Walk Forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Post Reply