OSW Mmos to PS5

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dragn
Posts: 5
Joined: Sat Mar 05, 2022 9:47 am

Re: OSW Mmos to PS5

Post by dragn »

v4 is amazing with simcube1! tiny oscillations and the notchy feeling in the middle is almost gone :o
gamechanger
Posts: 49
Joined: Sun Feb 06, 2022 6:04 pm

Re: OSW Mmos to PS5

Post by gamechanger »

keep playing past two days, the patch 4 is perfect and I found that I can let go the wheel and don't have any oscillation too.

now try to get all gold for license :P
syin021
Posts: 4
Joined: Thu Mar 10, 2022 3:13 pm

Re: OSW Mmos to PS5

Post by syin021 »

I have a early Simucube1 been using the c.4 build for 10ish hours now in GT7, it felt great! No more "too much minimum force" oscillations.

But I noticed that there is a lot of FFB clipping. I'm not sure is the game or the settings or the firmware? feels like the FFB signal have not enough "dynamic range" if this make sense. Strange thing is the game can out put a higher force signal, If increase torque setting in game the wheel get heavier
but it still feels like clipping but with stronger forces.

I have constant in config file set to 40 and in game torque and sensitivity both at 1.



(Sorry for my bad grammar if I made any mistakes, I rarely speaks English)
GeekyDeaks
Posts: 46
Joined: Wed Feb 16, 2022 9:44 am

Re: OSW Mmos to PS5

Post by GeekyDeaks »

syin021 wrote: Thu Mar 10, 2022 3:43 pm But I noticed that there is a lot of FFB clipping.
Hmmm... the mod is supposed to only decrease the bottom end of the FFB range. Can you run it with 'debug' selected to a file and check the 'haptic' box? If you do a few laps and then upload the log file here I'll plot the FFB and see if it's plateauing
gamechanger
Posts: 49
Joined: Sun Feb 06, 2022 6:04 pm

Re: OSW Mmos to PS5

Post by gamechanger »

syin021 wrote: Thu Mar 10, 2022 3:43 pm I have a early Simucube1 been using the c.4 build for 10ish hours now in GT7, it felt great! No more "too much minimum force" oscillations.

But I noticed that there is a lot of FFB clipping. I'm not sure is the game or the settings or the firmware? feels like the FFB signal have not enough "dynamic range" if this make sense. Strange thing is the game can out put a higher force signal, If increase torque setting in game the wheel get heavier
but it still feels like clipping but with stronger forces.

I have constant in config file set to 40 and in game torque and sensitivity both at 1.



(Sorry for my bad grammar if I made any mistakes, I rarely speaks English)
I think it is the console games problem , for FFB quality you cannot compare to the PC games.
syin021
Posts: 4
Joined: Thu Mar 10, 2022 3:13 pm

Re: OSW Mmos to PS5

Post by syin021 »

GeekyDeaks wrote: Thu Mar 10, 2022 5:53 pm
syin021 wrote: Thu Mar 10, 2022 3:43 pm But I noticed that there is a lot of FFB clipping.
Hmmm... the mod is supposed to only decrease the bottom end of the FFB range. Can you run it with 'debug' selected to a file and check the 'haptic' box? If you do a few laps and then upload the log file here I'll plot the FFB and see if it's plateauing
Ok! I will log it later
isamu
Posts: 86
Joined: Tue Dec 10, 2013 11:19 pm

Re: OSW Mmos to PS5

Post by isamu »

Hi guys. So what exactly do I have to do to apply this new change? Do I need to reflash my GIMX adapter or do something else?

Also, is this strictly for OSW wheels or can I apply it for Leo Bodnar wheel? Anyone own a Bodnar and tried this yet?
gamechanger
Posts: 49
Joined: Sun Feb 06, 2022 6:04 pm

Re: OSW Mmos to PS5

Post by gamechanger »

isamu wrote: Fri Mar 11, 2022 2:53 am Hi guys. So what exactly do I have to do to apply this new change? Do I need to reflash my GIMX adapter or do something else?

Also, is this strictly for OSW wheels or can I apply it for Leo Bodnar wheel? Anyone own a Bodnar and tried this yet?
https://github.com/GeekyDeaks/GIMX/rele ... 8.0-g29c.4

clear instructions in above link already...
Last edited by gamechanger on Fri Mar 11, 2022 4:35 am, edited 1 time in total.
syin021
Posts: 4
Joined: Thu Mar 10, 2022 3:13 pm

Re: OSW Mmos to PS5

Post by syin021 »

GeekyDeaks wrote: Thu Mar 10, 2022 5:53 pm
syin021 wrote: Thu Mar 10, 2022 3:43 pm But I noticed that there is a lot of FFB clipping.
Hmmm... the mod is supposed to only decrease the bottom end of the FFB range. Can you run it with 'debug' selected to a file and check the 'haptic' box? If you do a few laps and then upload the log file here I'll plot the FFB and see if it's plateauing
log.zip
Here is the log files includes multiple logs using different FFB settings in game (naming: T1_S2= Torque setting:1, sensitivity:2)
All using the same car, BRZ at Tsukuba for a lap. Let's figure something out !
isamu
Posts: 86
Joined: Tue Dec 10, 2013 11:19 pm

Re: OSW Mmos to PS5

Post by isamu »

gamechanger wrote: Fri Mar 11, 2022 3:51 am
isamu wrote: Fri Mar 11, 2022 2:53 am Hi guys. So what exactly do I have to do to apply this new change? Do I need to reflash my GIMX adapter or do something else?

Also, is this strictly for OSW wheels or can I apply it for Leo Bodnar wheel? Anyone own a Bodnar and tried this yet?
https://github.com/GeekyDeaks/GIMX/rele ... 8.0-g29c.4

clear instructions in above link already...
Got it thanks !
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