Post or request custom configuration files.
			
		
		
			
				
								DoM__ 							 
									
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								by DoM__   »  Tue Nov 07, 2017 8:58 am 
			
			
			
			
			I did some more research about the circletest in the internet.
There I found a youtube video which exactly is the same result as for my circle test
http://www.youtube.com/watch?v=28pMbInmce8&t=8m57s 
As you can see, it seems that the crosshair is touching the borders.
Any ideas ? 
 
PS: first beta config is on second post 
 
			
			
									
						
							PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								Matlo 							 
									
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								by Matlo   »  Tue Nov 07, 2017 9:16 pm 
			
			
			
			
			Does this also happen if you increase the radius by a factor of 2?
			
			
									
						
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								DoM__ 							 
									
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								by DoM__   »  Wed Nov 08, 2017 12:07 pm 
			
			
			
			
			Hi Matlo
If I understand you correctly you want me to change radius from default 512 to 1024 ?
I tried this already, written in a few posts before.
radius: 
- cant recognize any change? values tested from about 200 to 1024
 
https://gimx.fr/forum/viewtopic.php?f=9&t=2300#p12852 
Thanks.
 
			
			
									
						
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								Matlo 							 
									
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								by Matlo   »  Wed Nov 08, 2017 9:49 pm 
			
			
			
			
			Sorry I missed this post.
			
			
									
						
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								DoM__ 							 
									
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								by DoM__   »  Thu Nov 09, 2017 10:06 am 
			
			
			
			
			No problem mate  
  
So has anyone an idea how we can resolve this?
PS: I'm continously testing different settings etc. and probably I will get it working, better late then never 
    
			
			
									
						
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								Matlo 							 
									
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								by Matlo   »  Fri Nov 10, 2017 4:44 pm 
			
			
			
			
			I think the game applies filtering on the movement. 
 
For example when horizontal movement is 10x greater than the vertical movement, vertical movement is ignored, and when vertical movement is 10x greater than the horizontal movement, horizontal movement is ignored. 
 
Check the game options, maybe there is something to disable this.
			
			
									
						
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								DoM__ 							 
									
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								by DoM__   »  Fri Dec 01, 2017 9:57 am 
			
			
			
			
			Hi Matlo
Sorry for the late answer.
I just checked the ingame settings if there is such an option.
But there isn't one.
So if this game uses filtering you said, the circle test im impossible to do alright?
Regards  
 
			
			
									
						
							PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								Matlo 							 
									
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								by Matlo   »  Tue Dec 05, 2017 8:38 am 
			
			
			
			
			Yes if the game applies filtering it is almost impossible to counteract.
			
			
									
						
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								kaiba_seto2004 							 
									
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								by kaiba_seto2004   »  Tue Aug 07, 2018 5:18 am 
			
			
			
			
			Bump  
Is this project still in active? I see Cod WW2 a hard case in mouse calibration.
			
			
									
						
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