Input didn't change much from beta, small DZ fixes and aiming feels fine.
x/y ratio without ADS is slightly worse but unfortunately due to input filtering present in the game I can't fix this. Because of that im rating it as Average.
See you in The Division!
Config data:
- Game: Tom Clancy's The Division 2
- Platform: PS4
- Device: Mouse
- DPI: 4200
- Playability: Average
- Set controls as on screenshot -
- Config contains additional profile for using DualShock 4. Push PS button on DS4 to activate it. Return to M&K by pressing Backspace.
Config data:
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="4200" type="DS4">
<configuration id="1">
<trigger type="keyboard" id="0" name="" button_id="BACKSPACE" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_14" label="Shoot">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Ability 2">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_11" label="Ability 1">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Duck/Jump Over">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Secondary Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_6" label="Grenade">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="D-Pad Down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="Armor">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="D-Pad Up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_2" label="PS">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Start">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="13" multiplier="10.40" exponent="0.57" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="13" multiplier="8.00" exponent="0.57" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_14" label="Shoot">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Ability 2">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_11" label="Ability 1">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Duck/Jump Over">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Secondary Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_6" label="Grenade">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="D-Pad Down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="Armor">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="D-Pad Up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_2" label="PS">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Start">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="13" multiplier="8.85" exponent="0.57" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="13" multiplier="6.32" exponent="0.57" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="3">
<trigger type="joystick" id="0" name="PS4 Controller" button_id="5" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_17" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="15"/>
</button>
<button id="abs_axis_9" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="0"/>
</button>
<button id="abs_axis_10" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_7" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_8" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_16" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="8"/>
</button>
<button id="abs_axis_15" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="7"/>
</button>
<button id="abs_axis_3" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="11"/>
</button>
<button id="abs_axis_6" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="13"/>
</button>
<button id="abs_axis_4" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="14"/>
</button>
<button id="abs_axis_5" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="12"/>
</button>
<button id="abs_axis_1" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="6"/>
</button>
<button id="abs_axis_0" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_11" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="9"/>
</button>
<button id="abs_axis_12" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="10"/>
</button>
</button_map>
<axis_map>
<axis id="abs_axis_13" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_14" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_0" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="0" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_3" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="3" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_2" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="2" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_1" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="1" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>