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Re: [Config][XB1]Rainbow Six Siege

Posted: Wed Feb 27, 2019 10:22 pm
by Fluffywafflz
1. No problem :)

2. So I just go to the axis and RAISE the Deadzone to bypass the minimum 5??

3. It does have ADS. Am I supposed to have more than one profile? (Not completely understood profiles)

Re: [Config][XB1]Rainbow Six Siege

Posted: Wed Feb 27, 2019 10:23 pm
by GoDlike
You should make second profile for ADS shooting as in most games its settings are different. Look at my BF5 config. It's easy to do that. Just using gimx-config select Edit->Copy Profile, then change to Profile->2, select Edit->Paste Profile and change profile trigger to RMB, also check switch back checkbox. You can tune ADS profile easily using gimx-fpsconfig and mouse calibration.

Then whenever you push RMB gimx will switch to Profile 2 with different settings and will switch back when you leave the button.

About the DZ - Yeah. Try it yourself, GIMX 5 may not be same as "5" setting in-game, you may need to check using Mouse calibration tool.

Re: [Config][XB1]Rainbow Six Siege

Posted: Wed Feb 27, 2019 10:26 pm
by Fluffywafflz
Okay I will definitely try that out!

Thanks a million! :D

I will definitely keep you guys updated if I make any changes and post the updated config with it!! :D

Re: [Config][XB1]Rainbow Six Siege

Posted: Thu Feb 28, 2019 2:59 am
by Fluffywafflz
Here is my final version of the Xbox One Rainbow Six Siege Config.

I adjusted the deadzone to move much smoother and remove the Xbox One 5 deadzone, and adjusted the sensitivity and acceleration to fit what works for me.

Feel free to let me know if there is anything wrong/comments! :)

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="16000" type="XOnePad">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="10" filter="1.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="leaderboard">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_1" label="menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_2" label="xbox home button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_9" label="leap/vault">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_7" label="swap weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_7" label="swap weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_8" label="crouch/prone">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_13" label="aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="grenade/item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_12" label="operator gadget">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_15" label="sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_15" label="lean left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_16" label="lean right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_16" label="melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_3" label="switch firing mode">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_6" label="ping">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="z"/>
        </button>
        <button id="abs_axis_5" label="view cameras">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="5"/>
        </button>
        <button id="abs_axis_10" label="interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_3" label="up button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_4" label="right button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="down button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="left button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_9" label="select">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_7" label="scan">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_1-" label="move forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="move back">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0-" label="strafe left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="strafe right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="25" multiplier="0.95" exponent="0.86" shape="Circle"/>
        </axis>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="25" multiplier="1.20" exponent="0.86" shape="Circle"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="10" filter="1.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="leaderboard">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_1" label="menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_2" label="xbox home button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_9" label="leap/vault">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_7" label="swap weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_7" label="swap weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_8" label="crouch/prone">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_13" label="aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="grenade/item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_12" label="operator gadget">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_15" label="sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_15" label="lean left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_16" label="lean right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_16" label="melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_3" label="switch firing mode">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_6" label="ping">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="z"/>
        </button>
        <button id="abs_axis_5" label="view cameras">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="5"/>
        </button>
        <button id="abs_axis_10" label="interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_3" label="up button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_4" label="right button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="down button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="left button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_9" label="select">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_7" label="scan">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_1-" label="move forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="move back">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0-" label="strafe left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="strafe right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="25" multiplier="0.95" exponent="0.86" shape="Circle"/>
        </axis>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="25" multiplier="1.20" exponent="0.86" shape="Circle"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
-Fluffywafflz

Re: [Config][XB1]Rainbow Six Siege

Posted: Wed Apr 17, 2019 3:57 am
by CMW
Thank you so much man. I'm so excited to use your config once my parts get here.