Post or request custom configuration files.
Fluffywafflz
Posts: 25 Joined: Mon Feb 25, 2019 11:21 am
Post
by Fluffywafflz » Tue Feb 26, 2019 11:41 pm
Game: Rainbow Six Siege
Platform: Xbox One
Device: Mouse
Playability:
Good
Config Data:
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="6000" type="XOnePad">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="10" filter="1.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_0" label="leaderboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_1" label="menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_2" label="xbox home button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_9" label="leap/vault">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_10" label="reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="swap weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_7" label="swap weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_8" label="crouch/prone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_13" label="aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_14" label="fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="grenade/item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_12" label="operator gadget">
<device type="keyboard" id="0" name=""/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_15" label="sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_15" label="lean left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_16" label="lean right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_16" label="melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_3" label="switch firing mode">
<device type="keyboard" id="0" name=""/>
<event type="button" id="b"/>
</button>
<button id="abs_axis_6" label="ping">
<device type="keyboard" id="0" name=""/>
<event type="button" id="z"/>
</button>
<button id="abs_axis_5" label="view cameras">
<device type="keyboard" id="0" name=""/>
<event type="button" id="5"/>
</button>
<button id="abs_axis_10" label="interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_3" label="up button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_4" label="right button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_5" label="down button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_6" label="left button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_9" label="select">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_7" label="scan">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_1-" label="move forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_1+" label="move back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0-" label="strafe left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="strafe right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="2" multiplier="2.00" exponent="0.76" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="2" multiplier="2.62" exponent="0.76" shape="Circle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>
Notes:
*Keep in mind that these key bindings came from the PC version of Rainbow Six Siege, as i used to play on PC, but I don't anymore.*
Mouse : Razer Mamba TE (16,000 DPI Max)
Keyboard : Razer BlackWidow Chroma V2
*Key Bindings*
-Forward/Back/Left/Right = [WSAD] and [Up,Down,Left,Right Buttons]
-Start = [ESC]
-Leaderboard = [TAB]
-Xbox Home Button = [Left ALT]
-Vault = [Space]
-Reload/Interact = [R/F]
-Swap Weapons = [MouseWheel Up/Down]
-Aim = [Right Mouse Button]
-Fire = [Left Mouse Button]
-Scan for Enemies = [X]
-Select = [Space] and [Enter]
-View Cameras = [5]
-Ping = [Z]
-Melee = [V]
-Lean Left = [Q]
-Lean Right = [E]
-Sprint = [Left SHIFT]
-Operator Gadget = [4]
-Grenade/Item = [G]
-Switch Firing Mode = (B)
*Please let me know if there is anything I can help you with!*
-Fluffywafflz
Kreindal
Posts: 14 Joined: Mon Feb 25, 2019 2:56 pm
Post
by Kreindal » Wed Feb 27, 2019 12:02 am
Hey Fluffy! Good job on getting everything setup, can't wait to use your config! Just bought the GIMX and waiting for it to arrive and was disappointed when I saw no Xbox One Configs, and was going to end up creating one but you made one!
So thank you for saving me some time!
I'll make sure to test it right away and leave some feedback if things feel weird.
Thanks again!
Kreindal
Fluffywafflz
Posts: 25 Joined: Mon Feb 25, 2019 11:21 am
Post
by Fluffywafflz » Wed Feb 27, 2019 12:15 am
No problem! I waited over 3 weeks for my parts to come in, and even after the wait, it was definitely worth it!
I was bummed as well when i saw that there wasn't any Xbox One configs for R6, but I'm happy to help and provide a config for all of those Xbox One R6 players out there!!
Can't wait to hear your feedback!
Sincerely,
Fluffywafflz
GoDlike
Posts: 1319 Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland
Post
by GoDlike » Wed Feb 27, 2019 10:49 am
Thanks for the configuration. There's something weird with XML config data here, probably it was copied badly from the file. Please open a config file using notepad or notepad++ and copy it again.
Fluffywafflz
Posts: 25 Joined: Mon Feb 25, 2019 11:21 am
Post
by Fluffywafflz » Wed Feb 27, 2019 2:33 pm
Will do! I will make sure to fix that when I get out of school today!
Fluffywafflz
Posts: 25 Joined: Mon Feb 25, 2019 11:21 am
Post
by Fluffywafflz » Wed Feb 27, 2019 8:59 pm
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
-<root>
-<controller type="XOnePad" dpi="16000" id="1">
-<configuration id="1">
<trigger type="" id="" delay="0" switch_back="no" button_id="" name=""/>
-<mouse_options_list>
<mouse id="0" name="" filter="1.00" buffer_size="10" mode="Aiming"/>
</mouse_options_list>
<intensity_list/>
-<button_map>
-<button id="abs_axis_0" label="leaderboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
-<button id="abs_axis_1" label="menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
-<button id="abs_axis_2" label="xbox home button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
-<button id="abs_axis_9" label="leap/vault">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
-<button id="abs_axis_10" label="reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
-<button id="abs_axis_7" label="swap weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
-<button id="abs_axis_7" label="swap weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
-<button id="abs_axis_8" label="crouch/prone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
-<button id="abs_axis_13" label="aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
-<button id="abs_axis_14" label="fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
-<button id="abs_axis_11" label="grenade/item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
-<button id="abs_axis_12" label="operator gadget">
<device type="keyboard" id="0" name=""/>
<event type="button" id="4"/>
</button>
-<button id="abs_axis_15" label="sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
-<button id="abs_axis_15" label="lean left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
-<button id="abs_axis_16" label="lean right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
-<button id="abs_axis_16" label="melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
-<button id="abs_axis_3" label="switch firing mode">
<device type="keyboard" id="0" name=""/>
<event type="button" id="b"/>
</button>
-<button id="abs_axis_6" label="ping">
<device type="keyboard" id="0" name=""/>
<event type="button" id="z"/>
</button>
-<button id="abs_axis_5" label="view cameras">
<device type="keyboard" id="0" name=""/>
<event type="button" id="5"/>
</button>
-<button id="abs_axis_10" label="interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
-<button id="abs_axis_3" label="up button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
-<button id="abs_axis_4" label="right button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
-<button id="abs_axis_5" label="down button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
-<button id="abs_axis_6" label="left button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
-<button id="abs_axis_9" label="select">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
-<button id="abs_axis_7" label="scan">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
</button_map>
-<axis_map>
-<axis id="rel_axis_1-" label="move forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
-<axis id="rel_axis_1+" label="move back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
-<axis id="rel_axis_0-" label="strafe left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
-<axis id="rel_axis_0+" label="strafe right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
-<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" shape="Circle" exponent="0.86" multiplier="2.00" dead_zone="1"/>
</axis>
-<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" shape="Circle" exponent="0.86" multiplier="2.50" dead_zone="1"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>
Does this work? I copied it into notepad, then onto here.
Just one sidenote, does anyone know of a way to possibly lower the deadzone on Xbox One R6 to 0 or how to configure it on GIMX to act like 0 deadzone for XB1? The lowest it goes to on Xbox One is 5, and it kinda gets a bit challenging when trying to peek a corner or aim slowly...
-Fluffywafflz
GoDlike
Posts: 1319 Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland
Post
by GoDlike » Wed Feb 27, 2019 9:28 pm
It doesn't work well with notepad it seems. I suggest opening it in Notepad++, it shouldn't mess lines.
Fluffywafflz
Posts: 25 Joined: Mon Feb 25, 2019 11:21 am
Post
by Fluffywafflz » Wed Feb 27, 2019 9:40 pm
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="6000" type="XOnePad">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="10" filter="1.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_0" label="leaderboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_1" label="menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_2" label="xbox home button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_9" label="leap/vault">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_10" label="reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="swap weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_7" label="swap weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_8" label="crouch/prone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_13" label="aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_14" label="fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="grenade/item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_12" label="operator gadget">
<device type="keyboard" id="0" name=""/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_15" label="sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_15" label="lean left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_16" label="lean right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_16" label="melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_3" label="switch firing mode">
<device type="keyboard" id="0" name=""/>
<event type="button" id="b"/>
</button>
<button id="abs_axis_6" label="ping">
<device type="keyboard" id="0" name=""/>
<event type="button" id="z"/>
</button>
<button id="abs_axis_5" label="view cameras">
<device type="keyboard" id="0" name=""/>
<event type="button" id="5"/>
</button>
<button id="abs_axis_10" label="interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_3" label="up button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_4" label="right button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_5" label="down button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_6" label="left button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_9" label="select">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_7" label="scan">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_1-" label="move forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_1+" label="move back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0-" label="strafe left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="strafe right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="2" multiplier="2.00" exponent="0.76" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="2" multiplier="2.62" exponent="0.76" shape="Circle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>
There is the NotePad++ version.
-Fluffywafflz
GoDlike
Posts: 1319 Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland
Post
by GoDlike » Wed Feb 27, 2019 9:59 pm
That's good, thanks
About the Deadzone, just increase DZ in configuration and it will bypass that game restriction.
Does this game have ADS? There's just only one profile in your configuration.
Kreindal
Posts: 14 Joined: Mon Feb 25, 2019 2:56 pm
Post
by Kreindal » Wed Feb 27, 2019 10:19 pm
Yeah the game has ADS