[Config][PS4]Call of Duty: Modern Warfare Remastered

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4773n0x
Posts: 7
Joined: Sat Jan 19, 2019 10:31 am

[Config][PS4]Call of Duty: Modern Warfare Remastered

Post by 4773n0x »

Game: Call of Duty: Modern Warfare Remastered
Platform: PS4
Device: Mouse
Playability: Good
Config data:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="1600" type="DS4">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_2" label="PlayStation">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F3"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F2"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F1"/>
        </button>
        <button id="abs_axis_17" label="Scoreboard">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_16" label="Quick Melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_15" label="Sprint/Steady">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="Primary Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Secondary Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="Frag Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_11" label="Flash/Stun/Smoke Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_10" label="Reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Crouch/Prone">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="Switch Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_6" label="Claymore/RPG">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="abs_axis_6" label="Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_5" label="Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_4" label="Killstreak">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_4" label="Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_3" label="Nightvision">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="n"/>
        </button>
        <button id="abs_axis_3" label="Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="20" multiplier="12.50" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="20" multiplier="12.50" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="Move Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Move Backward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Move Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Move Forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_2" label="PlayStation">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F3"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F2"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F1"/>
        </button>
        <button id="abs_axis_17" label="Scoreboard">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_16" label="Quick Melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_15" label="Sprint/Steady">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="Primary Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Secondary Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="Frag Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_11" label="Flash/Stun/Smoke Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_10" label="Reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Crouch/Prone">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="Switch Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_6" label="Claymore/RPG">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="abs_axis_6" label="Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_5" label="Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_4" label="Killstreak">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_4" label="Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_3" label="Nightvision">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="n"/>
        </button>
        <button id="abs_axis_3" label="Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="20" multiplier="20.00" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="20" multiplier="20.00" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="Move Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Move Backward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Move Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Move Forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Notes: Perfect play ability. Change sensitivity to your liking. Vertical sensitivity is by default lower than horizontal, adjust in-game. My suggestion for in-game sensitivity is Insane 20 (maximum).
Last edited by 4773n0x on Mon Jan 21, 2019 9:15 am, edited 2 times in total.
User avatar
GoDlike
Posts: 1317
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: [Config][PS4]Call of Duty: Modern Warfare Remastered

Post by GoDlike »

Hello,

Thank you very much for your contribution and also for reading rules. I loaded your config in gimx-fpsconfig and spotted that profile 1 & 2 doesn't have the same bindings. I just checked and profile 2 lacks Nightvision and RPG binding. Also your config is for "Sixaxis", the PS3 Pad. You also didn't add DPI value, it's very important. I modified your code to following:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="3600" type="DS4">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_2" label="PlayStation">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F3"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F2"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F1"/>
        </button>
        <button id="abs_axis_17" label="Scoreboard">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_16" label="Quick Melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_15" label="Sprint/Steady">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="Primary Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Secondary Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="Frag Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_11" label="Flash/Stun/Smoke Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_10" label="Reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Crouch/Prone">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="Switch Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_6" label="Claymore/RPG">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="abs_axis_6" label="Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_5" label="Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_4" label="Killstreak">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_4" label="Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_3" label="Nightvision">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="n"/>
        </button>
        <button id="abs_axis_3" label="Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="20" multiplier="12.50" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="20" multiplier="12.50" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="Move Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Move Backward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Move Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Move Forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_2" label="PlayStation">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F3"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F2"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F1"/>
        </button>
        <button id="abs_axis_17" label="Scoreboard">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_16" label="Quick Melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_15" label="Sprint/Steady">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="Primary Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Secondary Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="Frag Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_11" label="Flash/Stun/Smoke Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_10" label="Reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Crouch/Prone">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="Switch Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_6" label="Claymore/RPG">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="abs_axis_6" label="Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_5" label="Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_4" label="Killstreak">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_4" label="Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_3" label="Nightvision">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="n"/>
        </button>
        <button id="abs_axis_3" label="Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="20" multiplier="20.00" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="20" multiplier="20.00" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="Move Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Move Backward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Move Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Move Forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Now the warning is gone and config is correctly labeled as for DS4. I added DPI value 3600, please write the value you are using config on so others could convert the sensitivity. Please check if it works as you wanted and update your original config so we can upload it to the repository.

Regards :)
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
4773n0x
Posts: 7
Joined: Sat Jan 19, 2019 10:31 am

Re: [Config][PS4]Call of Duty: Modern Warfare Remastered

Post by 4773n0x »

I am not sure about the DPI of my mouse. It is a simple office use mouse. I'll just use the DPI value you provided. Sorry. However, thanks for fixing my mistakes in the config. I updated the config with the one you provided.
User avatar
GoDlike
Posts: 1317
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: [Config][PS4]Call of Duty: Modern Warfare Remastered

Post by GoDlike »

If it's standard office mouse then I think 1600 will be good value.

Regards.
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
4773n0x
Posts: 7
Joined: Sat Jan 19, 2019 10:31 am

Re: [Config][PS4]Call of Duty: Modern Warfare Remastered

Post by 4773n0x »

GoDlike wrote: Sun Jan 20, 2019 9:43 pm If it's standard office mouse then I think 1600 will be good value.

Regards.
Changed it. Thank you. Please add it to the config list.
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GoDlike
Posts: 1317
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: [Config][PS4]Call of Duty: Modern Warfare Remastered

Post by GoDlike »

Done. Happy gaming :)
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
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Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
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Re: [Config][PS4]Call of Duty: Modern Warfare Remastered

Post by Matlo »

Uploaded, thanks. I added a third profile for Dualshock 4 bindings. It can be activated and deactivated pressing the PS button on the Dualshock 4.
GIMX creator
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