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[Project] CoD WW II (PS4)
Posted: Thu Nov 02, 2017 8:48 am
by DoM__
Hi at all
Today or Tomorrow, where ever you live the new CoD will be released
So I will start this thread as another project.
It would be great if we could create a nice config with our community!
Let us work together for success
.
My setup will again be:
- RPi with GIMX
- USB DIY Adapter
- Mouse 16400dpi
- Logitech G510
I will process soon with the first tests any inputs or better configs are welcome
Have a nice day!
Configs - [Project] CoD WW II (PS4)
Posted: Thu Nov 02, 2017 8:50 am
by DoM__
Configurations
New configs will be posted here.
- Version: b0.1
- Creator: DoM__
- Playable: 60%
- Ingame sens: both max.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="1640" type="DS4">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="0"/>
</button>
<button id="abs_axis_15" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_14" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_11" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_10" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_6" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_4" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_2" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="28" multiplier="7.76" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="28" multiplier="4.20" exponent="0.39" shape="Circle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="0"/>
</button>
<button id="abs_axis_15" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_14" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_11" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_10" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_6" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_4" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_2" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKQUOTE"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="26" multiplier="8.45" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="26" multiplier="6.50" exponent="0.39" shape="Circle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>
Re: [Project] CoD WW II (PS4)
Posted: Thu Nov 02, 2017 10:40 am
by GoDlike
Great idea mate. Wish you success in this matter
Re: [Project] CoD WW II (PS4)
Posted: Thu Nov 02, 2017 10:50 am
by DoM__
Thanks
Yes I hope we will create a perfect solution together
Re: [Project] CoD WW II (PS4)
Posted: Fri Nov 03, 2017 7:27 am
by kaiba_seto2004
Nice thread,
I gonna buy CoD WW II soon, then I can feedback your config
Re: [Project] CoD WW II (PS4)
Posted: Fri Nov 03, 2017 1:02 pm
by DoM__
Today I started already trying to make a config
When a playable config is done, i will post it for sure.
But at the moment, I'm stuck at the circle test from mouse calibration - need your help.
Everytime when I start the circle test, the crosshair seems to touch the border of a rectangle.
As an action of this, i played around with:
X/Y ratio:
- Same issue
radius:
- cant recognize any change? values tested from about 200 to 1024
velocity:
- same issue, but faster
I don't know if I'm doing something wrong.
Following steps are proceed:
Ingame:
1. All sensivity settings set to max.
GIMX:
1. DZ Calibrated
2. Shape (circle)
3. Accel. Calibrated
4. Adjusted sensivity for my liking
5. Circle Test - issue described above.
If anyone has an Idea where my fault is please let me know.
Thanks!
Re: [Project] CoD WW II (PS4)
Posted: Fri Nov 03, 2017 6:31 pm
by GoDlike
Don't always max the sensitivity. I played a lot of games and some of them introduce bad smoothing or input bugs on max in-game sensitivity, that's from my experience.
Re: [Project] CoD WW II (PS4)
Posted: Sat Nov 04, 2017 11:10 am
by DoM__
Hi Godlike
Okay I will give it a try.
For example when sens of 15 in game the max setting is, I will set it to 13 and try it again?
Thanks
Re: [Project] CoD WW II (PS4)
Posted: Sat Nov 04, 2017 11:19 am
by GoDlike
Try on default in-game sensitivity
Re: [Project] CoD WW II (PS4)
Posted: Mon Nov 06, 2017 4:40 pm
by DoM__
Hi Godlike
I made some tests, but it won‘t be a circle
I really don‘t understand what the radius, velocity does..
In my head is going on the following:
Default: 512 - touches the borders in circle test.
As a result of this, i wan‘t a smaller circle.
Reduce radius - touches the borders.
It would be great if someone could explain the circle test more detailed
Of course I will translate it to German for the WIKI!
EDIT:
I just did some research and it looks like, that the nice people of sledgehammer did even do a worse work on pc.
The users are asking to remove mouse acceleration.
Couldn't be worse at this point