Speech Recognition

Need help? Ask here and someone will help
Post Reply
rono126
Posts: 2
Joined: Mon Nov 28, 2011 6:22 am

Speech Recognition

Post by rono126 »

I was wondering how well the ps3 to pc usb adapter works using Windows and how hard it is to make. Also I am handicapped and I use a voice program that when I say a command such as one it will push the 1 button on my keyboard. Do you think this might work using the six axis emulator? The voice program can be found at dwvac.com.
User avatar
Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: Speech Recognition

Post by Matlo »

It seems this software uses the windows speech recognition software.

I guess it won't work out-of-the-box with the next GIMX release as it will only be able to see "low-level" devices. That's a side-effect of the multiple keyboards and mice support :(
GIMX creator
User avatar
Zero
Posts: 68
Joined: Tue Aug 16, 2011 9:10 pm

Re: Speech Recognition

Post by Zero »

Actually ... it kinda ... works with the current version :) :D

At least under windows ... just tested it with v23.

However the hardware is somewhat troublesome to put together :( and it also doesn't work well within all games (resistance 3, and other) :(
rono126
Posts: 2
Joined: Mon Nov 28, 2011 6:22 am

Re: Speech Recognition

Post by rono126 »

Thank you for the quick response. Maybe I will give it a try anyways.
User avatar
McKack
Posts: 359
Joined: Thu Jul 07, 2011 7:01 pm
Location: Norway
Contact:

Re: Speech Recognition

Post by McKack »

Matlo wrote:... I guess it won't work out-of-the-box with the next GIMX release as it will only be able to see "low-level" devices ...
Huh? So virtual devices won't be supported anymore?
My Config Repository | PSN: McKack - Steam: McKack - XBL: Ozukaki | Config Post Template
User avatar
Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: Speech Recognition

Post by Matlo »

It wasn't my intention, but I broke the support of virtual devices. That's a side-effect issue 113. As GIMX is now getting events from the lowest device event layer (RAWINPUT) that only works with physical devices (non-virtual), it can't get events from virtual devices anymore...

I created issue 128 to work on that problem. But the fix won't be in v0.24, which means you'll be stuck some time with v0.23 if you want to use virtual devices :(
GIMX creator
Post Reply