Matlo wrote:Some games don't work with anything else than a sixaxis.
Exactly, but I'm guessing for different reasons, especially when
some buttons work in a game.
I don't think this game specifically checks for an actual Sixaxis being used or not, but blindly just looks for certain values from the buttons, thus we might be able to trick it into working(?)
You wrote that the emulator sends 0 to 255 over BT and 0 or 1 over USB. Is that the actual values being sent to the PS3 or just an example of analog vs digital? Perhaps the game is looking for something in-between, but below or above a certain threshold...
Long story short: If I wanted to experiment, could I just download and alter
the source where the values are set/sent and
compile it for Windows, possibly finding a quickfix for this game or games like it in the process?
Or am I making a complete fool of myself with these theories and it's something completely different, the value would have to be changed in the firmware, you know what it is and you've fixed it/are going to. etc? :)
HIGH5 wrote:Offtopic
Is the game any good McKack?
Very much so, I like the humor contra the seriousness of GTA for example and CO-OP just makes everything tons funnier.