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Re: Missing buttons and controls for DFGT

Posted: Wed Jun 27, 2018 8:39 am
by morrislefrakass
is it working this way ?https://www.cjoint.com/c/HFBiMaWsLuT

Re: Missing buttons and controls for DFGT

Posted: Wed Jun 27, 2018 8:45 am
by GoDlike
Yeah it works. Thanks. We will investigate that.

I thought we have attachments enabled for all users but maybe just moderators have it for now. Sorry ;-)

Re: Missing buttons and controls for DFGT

Posted: Wed Jun 27, 2018 8:47 am
by morrislefrakass
it s ok no problem if it worked that s essential

Re: Missing buttons and controls for DFGT

Posted: Wed Jun 27, 2018 9:27 pm
by Matlo
Hi,

I'm not seeing any problem in the log file. Please describe what you are observing, and what you expect. Also, please provide a log file generated with GIMX 6.11, so that I can check if there is any difference.

Re: Missing buttons and controls for DFGT

Posted: Thu Jun 28, 2018 6:04 am
by morrislefrakass
Hi i ll try to describe the problem clearly , when i m taking a turn slowly the wheel go back to center very smoothly( and it s no good) and if i m taking it faster there is no more centering feedback at all as it were in saturation of information or else... what i expect ?? .... the same sensation i have with 5.8 and 6.11 versions ,in fact i just want to help you to solve this problem but it s not very important as 6.11 works ;) !!! i found something strange in the log file i gave you : > DEFAULT_SPRING_ON - slots 1,2,3,4
Warning: skipping unsupported command DEFAULT_SPRING_ON
i didn t have that message in 5.8 and 6.11 and i think that s this command which give the sensation i don t have anymore
here it is the log file from gimx 6.11 https://cjoint.com/c/HFCgbVryNoT have a nice day !!

Re: Missing buttons and controls for DFGT

Posted: Thu Jun 28, 2018 11:19 am
by Matlo
Please make another log file with GIMX 6.11 and the "ff_lg" debug flag checked.
Select "Messages>debug", click on Start, select "log file" and validate, check "ff_lg" and validate.
Play a dozen of seconds and then stop GIMX.

Re: Missing buttons and controls for DFGT

Posted: Thu Jun 28, 2018 1:02 pm
by morrislefrakass
ok no problems , here is the new one https://cjoint.com/c/HFCmRNX6ART

Re: Missing buttons and controls for DFGT

Posted: Mon Jul 02, 2018 8:14 pm
by Matlo
I'm not seeing any problem in the log file. There should not be any difference...

As for the DEFAULT_SPRING_ON, there is a DEFAULT_SPRING_OFF a few lines below, meaning it's not active further.

Re: Missing buttons and controls for DFGT

Posted: Wed Jul 04, 2018 11:52 am
by morrislefrakass
Don t worry as it's working well on 6.11, i m already really happy to have the missing buttons i was waiting for ;) it's fine for me i was still using 5.8 a few days ago... :lol:

Re: Missing buttons and controls for DFGT

Posted: Tue Jul 24, 2018 10:06 am
by morrislefrakass
"As for the DEFAULT_SPRING_ON, there is a DEFAULT_SPRING_OFF a few lines below, meaning it's not active further. "

That s the problem it s not active and it should be active to work well that s the command which simulate the natural back to center (like in real car you re wheel come back to center if you don t hold it )