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Game acceleration calculation

Posted: Wed Apr 06, 2016 1:59 am
by Cybereu
Im trying calculate game acceleration by using an recorded video, i'll move mouse by X pixels and see what happens on game and calculate the acceleration, for that im using a python script to emulate mouse movement because xdotool just teleports pointer from x to y.
Will this work or should i try another method ?

Re: Game acceleration calculation

Posted: Wed Apr 06, 2016 3:23 am
by Matlo
Hi,

This is a very interesting subject.

You'll have to record and compute the speed for each stick position.

To precisely control an axis you can use the client/server capabilities.
http://gimx.fr/wiki/index.php?title=Com ... emote_GIMX
http://gimx.fr/wiki/index.php?title=Com ... er_options

I think that some poorly designed game input mechanics may also accelerate the speed over time at a constant axis position (I think killzone 2 on ps3 does such thing).

How do you plan to achieve this? Maybe using opencv?

Re: Game acceleration calculation

Posted: Tue Jan 24, 2017 10:07 am
by GrundyGrabs
Do you know how to record video with 60fps from ps4?