Modified GIMX for Overwatch
Posted: Fri Feb 17, 2017 12:04 am
Hi Matlo,
Here I'll post a modified version of GIMX (not finished) that was made by my brother, initially it was done focusing on Overwatch but I think it can be used on others games.
As I don't know coding I can't say exactly what was modified, what I know is now it is using polar coordinates and there's a file where has sticky positions and angular velocity of that position which was calculated by using a protractor and cubic regression.
There are some mods too on motion residue and others things that were removed or disabled due changes on coordinates.
He doesn't have an account on this Forum, but I'll ask him to post here.
Thanks.
https://drive.google.com/file/d/0B2Llkt ... sp=sharing
Here I'll post a modified version of GIMX (not finished) that was made by my brother, initially it was done focusing on Overwatch but I think it can be used on others games.
As I don't know coding I can't say exactly what was modified, what I know is now it is using polar coordinates and there's a file where has sticky positions and angular velocity of that position which was calculated by using a protractor and cubic regression.
There are some mods too on motion residue and others things that were removed or disabled due changes on coordinates.
He doesn't have an account on this Forum, but I'll ask him to post here.
Thanks.
https://drive.google.com/file/d/0B2Llkt ... sp=sharing