Analog signal simulation for ASDW movements

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EduardoP
Posts: 21
Joined: Mon May 27, 2013 5:10 pm

Analog signal simulation for ASDW movements

Post by EduardoP »

Hi Matlo,
After doing some reasearch it's known that most aim assist on FPS games are programmed for receiving an analog signal for movements. After all aim assist is design for controller users.

I believe the current way GIMX is programmed by assigned 'W' lstickup is by sending a step signal (JAXIS 0 to 32767).

This kind of simulated signal mess with AIM assist on games a bit, so in order to increase the aim assist feature and make movements more similar to a controller (aim assist shall be smoother), would be possible to code a feature on GIMX for simulating an analog signal over a key press?

E.g.:
Key press 'w' -> increase jaxis value from 0 to max by a ramp linear function -> stays on maximum until key 'w' is pressed
Key release 'w' -> decrease jaxis value from max to 0 by a linear ramp function

I know some other products like XIM Apex already have this feature.
Lucashsmello
Posts: 17
Joined: Tue Nov 20, 2018 11:44 am
Location: Brazil
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Re: Analog signal simulation for ASDW movements

Post by Lucashsmello »

Hi EduardoP,

I really think this will not make any good difference. However, i can give it a try. I will implement it and make a report here.
Cybereu
Posts: 182
Joined: Sun Jul 10, 2011 1:10 pm

Re: Analog signal simulation for ASDW movements

Post by Cybereu »

At least it can serve to dodge some mouse/keyboard detection.
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GoDlike
Posts: 1318
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: Analog signal simulation for ASDW movements

Post by GoDlike »

Detection in fortnite was beaten in five minutes using axis intensity options. As for now I don't see purpose of implementing that.
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