Resident Evil 5 - Abandoned Cave macro video

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tarrant_01
Posts: 31
Joined: Sun Jul 17, 2011 6:39 am

Resident Evil 5 - Abandoned Cave macro video

Post by tarrant_01 » Mon Jul 18, 2011 2:30 pm

Nothing to special video wise. I'd do video capture but it would mean rearranging my house :lol: .



Oh, no money problems in RE5 now either.

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McKack
Posts: 359
Joined: Thu Jul 07, 2011 7:01 pm
Location: Norway
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Re: Resident Evil 5 - Abandoned Cave macro video

Post by McKack » Mon Jul 18, 2011 6:45 pm

Nice use of macro :)

P.S.
You only need the actual ID of youtube videos to embed them using the youtube tags.
My Config Repository | PSN: McKack - Steam: McKack - XBL: Ozukaki | Config Post Template

tarrant_01
Posts: 31
Joined: Sun Jul 17, 2011 6:39 am

Re: Resident Evil 5 - Abandoned Cave macro video

Post by tarrant_01 » Mon Apr 23, 2012 11:57 am

Thanks btw.

I'm working on something like this for FF XIII now but using different methods than typing out a text macro. I have been trying to use gimx with motionjoy with keys all mapped the same plus hot keyboard pro to record all of the "keystrokes" submitted via the ps3 controller. I think though, that we play too fast via controller and it's best to just record the input one key at a time through the keyboard. I'll post if I get it to work properly.

tarrant_01
Posts: 31
Joined: Sun Jul 17, 2011 6:39 am

Re: Resident Evil 5 - Abandoned Cave macro video

Post by tarrant_01 » Wed Apr 25, 2012 9:58 pm

I got it going without error for 3 hours so far. Set to run for 20 hours(2.5 minute run time * 500). I'll post a video soon. Should make FF XIII much more enjoyable to just speed through it all.

frederic1
Posts: 3
Joined: Sun Aug 19, 2012 1:06 pm

Re: Resident Evil 5 - Abandoned Cave macro video

Post by frederic1 » Fri Aug 31, 2012 5:33 pm

Fantastic ! Feel free to share your macro files :P

tarrant_01
Posts: 31
Joined: Sun Jul 17, 2011 6:39 am

Re: Resident Evil 5 - Abandoned Cave macro video

Post by tarrant_01 » Sat Sep 14, 2013 10:49 am


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