Matlo wrote: ↑Sun Dec 31, 2017 10:58 am
This is a limitation due to the authentication.
Hi Matlo -
Can you provide some clarification to this? I don't have this issue on my other system that runs Windows 7 - is this authentication issue specific to Windows 10?
I am having a strange issue with my XB1 detecting the gimx controller after I physically disconnect it from the XB1. After reattaching to the XB1, and I restart gimx, the output appears to be normal. gimx detects the DIY adapter and it detects the real XB1 controller attached to the PC. However, the...
I recently installed GIMX 4.2 and as you predicted, this problem is now fixed. Many thanks for your continued hard work on this project - I submitted a 25€ donation to you today!
Hi Matlo, You are spot on with your analysis - I am experiencing this issue in windows. By any chance, is this fix checked into your dev branch on github? If so, I am comfortable compiling myself and testing it out. If not, I will patiently await the next release. Thanks! Edit: I found that you clos...
It appears that when I connect 2 PS4's to 2 DIY USB adapters on the same PC, I only need to have 1 PS4 controller attached to the PC to get everything started properly. Unfortunately, after about 10-15 minutes, both of the adapters lose control of their respective PS4's. I believe commands are still...
Hi Matlo, Thanks for the tip. I've compiled my own copy of gimx.exe using the latest source tree, and it appears to have fixed the IP listening problem. Now I'm faced with a new issue - when I send commands to the gimx server instance, using a command like: gimx -d 192.168.1.241:1234 --event PS(255)...
i am trying to configure gimx to listen on an IP address and port in Windows 7 i am using a DIY USB adapter, connected to a PS4. everything works fine if i use gimx-launcher with the PS4_Watchdogs config file, listening to windows events. if i change the input to "network" though, i get an...