I've been doing some testing with Linear response curve and I got REALLY good results with the following Axis config:
https://ibb.co/nQPJx94
Button mapping it's the same as Black Ops 4 by GodLike config.
It's the best results i've got with GIMX has been a long time.
Search found 21 matches
- Wed Apr 01, 2020 9:14 pm
- Forum: Configurations and Requests
- Topic: [Request]Call of Duty Modern Warfare
- Replies: 1
- Views: 2749
- Wed Apr 01, 2020 7:47 am
- Forum: Support
- Topic: Games with linear curve
- Replies: 3
- Views: 4264
Games with linear curve
Hello,
Basically for games that have ingame option for linear analog response curve (analog movement is equal to the ingame translation) which value for gimx acceleration value should be used to get a 1:1 movement?
Acceleration = 1?
Thanks!
Basically for games that have ingame option for linear analog response curve (analog movement is equal to the ingame translation) which value for gimx acceleration value should be used to get a 1:1 movement?
Acceleration = 1?
Thanks!
- Mon Dec 30, 2019 5:37 am
- Forum: GIMX Discussion
- Topic: [REQUEST] Macro activated by GIMX profile
- Replies: 3
- Views: 3955
Re: [REQUEST] Macro activated by GIMX profile
Hi Matlo, Thank you for the quick reply. #1 is actually solved. #2 -> MACRO TRIGGERING by GIMX profiles (different MACROS for multiple profiles) Please correct me if I'm wrong, but macro activation apply for different config files. Right? My request would be for different macros for different profil...
- Fri Dec 27, 2019 2:43 pm
- Forum: GIMX Discussion
- Topic: [REQUEST] Macro activated by GIMX profile
- Replies: 3
- Views: 3955
[REQUEST] Macro activated by GIMX profile
Hello, would be possible to code the following features for GIMX macros? #1 -> MACRO code for switching between GIMX profiles #2 -> MACRO TRIGGERING by GIMX profiles (different MACROS for multiple profiles) That would really help on setting up more cleaner and elaborated macros. Since in most of my ...
- Fri Jun 28, 2019 8:29 pm
- Forum: GIMX Discussion
- Topic: Analog signal simulation for ASDW movements
- Replies: 3
- Views: 4534
Analog signal simulation for ASDW movements
Hi Matlo, After doing some reasearch it's known that most aim assist on FPS games are programmed for receiving an analog signal for movements. After all aim assist is design for controller users. I believe the current way GIMX is programmed by assigned 'W' lstickup is by sending a step signal (JAXIS...
- Fri Jun 07, 2019 4:07 pm
- Forum: Configurations and Requests
- Topic: [Config][PS4]Call of Duty: Black Ops 4
- Replies: 28
- Views: 28734
Re: [Config][PS4]Call of Duty: Black Ops 4
Hello GoDlike, Quick question: Most of your configs for FPS games are made with 2800 DPI. Is it your hardware limitation or is it your preference for using such DPI value? Doing some reasearch on the internet, it's known that lower DPI values helps the aim assist feature on FPS games (high DPI decre...
- Fri Jun 07, 2019 3:24 pm
- Forum: Support
- Topic: Mouse calibration - translation test
- Replies: 49
- Views: 35086
Re: Mouse calibration - translation test
That is what I did. I guess I will have to do that for every game. A different issue I have (I will start a new topic if necessary) is that I need to start the gimx several times without it losing the mouse capturing. What I mean is that if I move the mouse and click the right mouse button, it lose...
- Thu Dec 27, 2018 11:11 am
- Forum: Configurations and Requests
- Topic: [Config][PS4]Call of Duty: Black Ops 4
- Replies: 28
- Views: 28734
Re: [Config][PS4]Call of Duty: Black Ops 4
Hello, GodLike, could you please confirm if this config was done previous to the patch beforethey included ADS and high zoom settings as well? Now you can set an in-game multiplier to the ADS aiming. Would you recommend any change here? Good config , but 2 issues: -Jumping from helicopter far from t...
- Tue Jun 11, 2013 8:59 pm
- Forum: Support
- Topic: Problem with Gimx
- Replies: 7
- Views: 6576
Re: Problem with Gimx
Hey i got it!! :) I got GIMX from the source but didn't installed it yet, got and replaced the old files codes related to Flush timeout changes on issue 170. Like: http://code.google.com/p/diyps3controller/source/diff?spec=svn1406&r=1406&format=side&path=/trunk/GIMX/core/l2cap_con.c http...
- Tue Jun 11, 2013 2:36 pm
- Forum: Support
- Topic: Problem with Gimx
- Replies: 7
- Views: 6576
Re: Problem with Gimx
I'm using GIMX from the source, and in this tutorial : http://gimx.fr/wiki/index.php?title=Development_on_Linux There is a step, that resulted in permission denied. With "sudo -i" i managed to create the rules but there was one line that resulted in a non exitent directory: Set Input Devic...