Search found 12 matches

by balz333
Mon Jan 27, 2020 10:07 am
Forum: Support
Topic: Switch Pro Controller Emulation
Replies: 4
Views: 4634

Re: Switch Pro Controller Emulation

GoDlike wrote: Sun Jan 26, 2020 8:34 pm EMUXONE is intended to work with Xbox One and therefore it requires genuine Xbox One controller plugged to PC.
This was my mistake. I forgot the XBox controller for the authentication. Then I can buy directly a genuine XBox controller for using with the PC.

Thanks for your help!
by balz333
Sun Jan 26, 2020 5:59 pm
Forum: Support
Topic: Switch Pro Controller Emulation
Replies: 4
Views: 4634

Re: Switch Pro Controller Emulation

Thanks for the note but SCP doen't support the Nintendo Switch Controller. Maybe I must explain a little bit more about my idea. The Nintendo Switch Controller is using standard Bluetooth and is recognized from Windows 10 normally. In Steam games you can use the Controller without restirctions. Only...
by balz333
Sun Jan 26, 2020 9:08 am
Forum: Support
Topic: Switch Pro Controller Emulation
Replies: 4
Views: 4634

Switch Pro Controller Emulation

Hello together, I want use my Nintendo Switch Pro Controller for the FIFA20 PC game. Unfortunatly EA don't support this gamepad - only Xbox One Wireless Controller. Is it possible an to my PC connected Switch Controller to emulate as a XBox Controller directly on the PC (not to Xbox)? On the egress ...
by balz333
Thu Jan 02, 2020 4:23 pm
Forum: GIMX Discussion
Topic: GIMX with BananaPi M1 SoC
Replies: 6
Views: 5711

Re: GIMX with BananaPi M1 SoC

Only as notice for other GIMX Linux users. There is a project for Thrustmaster wheels to initialize these correctly. https://github.com/her001/tmdrv https://github.com/her001/tmdrv/tree/t300rs With that all Axes and Buttons will correct recognized from GIMX - unfortunately without FFB support. I thi...
by balz333
Tue Dec 31, 2019 12:55 pm
Forum: GIMX Discussion
Topic: GIMX with BananaPi M1 SoC
Replies: 6
Views: 5711

Re: GIMX with BananaPi M1 SoC

Hello Matlo, thanks for the explanation and for your effort to develop of the GIMX adapter - great job. I understand the differentiation between standard and vendor-specific USB commands. But I still don't understand why in one part of the gimx-config tool you detect the axes correct and in the othe...
by balz333
Mon Dec 30, 2019 6:33 pm
Forum: GIMX Discussion
Topic: GIMX with BananaPi M1 SoC
Replies: 6
Views: 5711

Re: GIMX with BananaPi M1 SoC

Hello Matlo, I want ask you again. Needs the gimx software a linux driver (Logitech, Thrustmaster or other API) or translate the emulator only the native USB-commands in a PS4-compliant G29 command? For me it looks the linux kernel (4.9) can basically handle the Thrustmaster device. I think that, be...
by balz333
Mon Dec 30, 2019 10:45 am
Forum: GIMX Discussion
Topic: GIMX with BananaPi M1 SoC
Replies: 6
Views: 5711

GIMX with BananaPi M1 SoC

Hello together, until now I used the GIMX adapter with my PC and the environment works very well. Because the PC consumed very much power I want change to a Single Board Computer like a BananaPi M1. On the M1 is running a Debian version 9 (Stretch) and the gimx installation was successful. My Thrust...
by balz333
Wed Dec 18, 2019 7:27 am
Forum: Support
Topic: Wrong wheel range in-game (Assetto Corsa)
Replies: 7
Views: 5196

Re: Wrong wheel range in-game (Assetto Corsa)

So far I had connected the T300 directly to the PS4. I never noticed the change during the game play. But it seems to be as you describe it.
by balz333
Wed Dec 18, 2019 6:33 am
Forum: Support
Topic: Wrong wheel range in-game (Assetto Corsa)
Replies: 7
Views: 5196

Re: Wrong wheel range in-game (Assetto Corsa)

Yes, the wheel have the correct installed driver for windows and works with PC games absolut normally. But maybe that's the reason for the behavior https://www.gtplanet.net/forum/threads/ps4-g29-how-to-adjust-degree-of-rotation.378526/ I will try today another PS4 game (Project Cars) and will see if...