Stick is working perfectly with that version.
R2/L2 as axes did the trick. The guide button is still a no go, but turns out it's not even recognized by Windows so it's a driver thing.
Search found 7 matches
- Thu Feb 18, 2016 1:16 pm
- Forum: Support
- Topic: 360 controller input not recognized by gimx-config
- Replies: 12
- Views: 8994
- Mon Feb 15, 2016 9:50 am
- Forum: Support
- Topic: 360 controller input not recognized by gimx-config
- Replies: 12
- Views: 8994
Re: 360 controller input not recognized by gimx-config
2.0.4 fixed it, sort of. Inputs are now detected except by the R2/L2/xbox buttons. I'll try to compile from the source and see if that was fixed since the last release.
Thanks for the help!
Thanks for the help!
- Sun Feb 14, 2016 7:39 pm
- Forum: Support
- Topic: 360 controller input not recognized by gimx-config
- Replies: 12
- Views: 8994
Re: 360 controller input not recognized by gimx-config
Sorry to bump an old post, did you have a chance to look at this?
- Tue Dec 15, 2015 2:47 pm
- Forum: Support
- Topic: 360 controller input not recognized by gimx-config
- Replies: 12
- Views: 8994
Re: 360 controller input not recognized by gimx-config
Yup, DX12 up to date.
- Sat Dec 12, 2015 10:33 am
- Forum: Support
- Topic: 360 controller input not recognized by gimx-config
- Replies: 12
- Views: 8994
Re: 360 controller input not recognized by gimx-config
I've rolled back to the default 360 controller driver. Both controllers have their inputs detected by the test tool, and they work on other games and joy2key.
Not sure if it's relevant but I did get them to work on a RPI setup I've done afterwards, just not on Windows.
Not sure if it's relevant but I did get them to work on a RPI setup I've done afterwards, just not on Windows.
- Sat Dec 12, 2015 2:50 am
- Forum: Support
- Topic: 360 controller input not recognized by gimx-config
- Replies: 12
- Views: 8994
Re: 360 controller input not recognized by gimx-config
The issue is that the fight stick inputs aren't detected by the config app. I don't even get to the point they're sent to PS4, so the firmware flashed doesn't matter at that point. I did manage to make it work by using joy2key. Joystick inputs emulating keyboard keys through j2k, then gimx-config re...
- Fri Dec 11, 2015 5:10 pm
- Forum: Support
- Topic: 360 controller input not recognized by gimx-config
- Replies: 12
- Views: 8994
360 controller input not recognized by gimx-config
Hey there. First of all, thanks for the awesome work. I bought a G27 because of it, and I'm glad to report I got it to work just fine on PS4. I've read that it's possible to use other input devices so I tried to make a config replacing the G27 mappings by a wired 360 controller (MadCatz TE fightstic...