GIMX Configurator, key codes & names?
Posted: Thu Aug 25, 2011 1:41 am
Multimedia Fusion 2 Developer (paid a hefty price for it many years ago so might as well try to make something useful with it)
Initially this is just a test to see what I can accomplish, for fun and all that.
First of all I'm trying to wrap my head around parsing an XML file (probably trivial for ya'll coders) but I barely know the difference between a node, element and attribute. Luckily there's a plugin that kind of helps with it.
But what I'd really like to know for the future, should the tool actually show some potential, is if there's a list of key codes and the names that are assigned to them in the emulator/configuration? I've been building a small list by using the sixemuconf to capture each key manually so far, but I'm guessing there might be a predefined one buried somewhere in the heap of source code? :)
I'm trying to come up with my own little config tool for Windows, basically based on the fpsconfig.exe. I'm making it in Initially this is just a test to see what I can accomplish, for fun and all that.
First of all I'm trying to wrap my head around parsing an XML file (probably trivial for ya'll coders) but I barely know the difference between a node, element and attribute. Luckily there's a plugin that kind of helps with it.
But what I'd really like to know for the future, should the tool actually show some potential, is if there's a list of key codes and the names that are assigned to them in the emulator/configuration? I've been building a small list by using the sixemuconf to capture each key manually so far, but I'm guessing there might be a predefined one buried somewhere in the heap of source code? :)