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Driving Force GT (PS3) on Xbox 360/One with GIMX?

Posted: Sun Sep 25, 2016 7:52 pm
by Lindahl
Hi

Sorry if this is a trivial question, but would the GIMX software (and corresponding adapter) make it possible for me to use the Logitech Driving Force GT from my PS3 on my Xbox 360/One, or would it only let me use this steering wheel on a PS4?

Regards Martin :)

Re: Driving Force GT (PS3) on Xbox 360/One with GIMX?

Posted: Mon Sep 26, 2016 5:49 am
by Matlo
Hi,
All the emulation capabilities are listed here: https://gimx.fr/wiki/index.php?title=Ma ... MX_adapter
It is possible to map a wheel to a 360 gamepad (but force feedback won't be available obviously).

Re: Driving Force GT (PS3) on Xbox 360/One with GIMX?

Posted: Wed Oct 05, 2016 12:52 am
by marcelmmorais
Matlo wrote:Hi,
All the emulation capabilities are listed here: https://gimx.fr/wiki/index.php?title=Ma ... MX_adapter
It is possible to map a wheel to a 360 gamepad (but force feedback won't be available obviously).
How do I map a Wheel as GamePad Xbox One?

Re: Driving Force GT (PS3) on Xbox 360/One with GIMX?

Posted: Wed Oct 05, 2016 2:51 pm
by Matlo
Use gimx-config to build your own config, and map the wheel buttons/axes to controller buttons/axes.

Re: Driving Force GT (PS3) on Xbox 360/One with GIMX?

Posted: Wed Oct 05, 2016 4:50 pm
by marcelmmorais
And as I do for wheel as input to the PC map to be a GAMEPAD output via GIMX> XBOX ONE?

Do you have any tutorial?

Re: Driving Force GT (PS3) on Xbox 360/One with GIMX?

Posted: Thu Oct 06, 2016 8:40 am
by Matlo

Re: Driving Force GT (PS3) on Xbox 360/One with GIMX?

Posted: Thu Oct 06, 2016 4:58 pm
by marcelmmorais
Thanks for Matlo return,
I did the mapping of axes and buttons to emulate a gamepad, however the axis of the wheel got a dead zone.
Even setting the shaft with dead zone = 0 still in the game has keeps.

I read the post: viewtopic.php?f=4&t=39
I think the exponential setting solve the problem of the dead zone when the wheel is centered, however the axis configuration has not how to configure the exponential

Re: Driving Force GT (PS3) on Xbox 360/One with GIMX?

Posted: Thu Oct 06, 2016 5:32 pm
by Matlo
You actually have to increase the dead zone value parameter to counteract the in-game dead zone.

Re: Driving Force GT (PS3) on Xbox 360/One with GIMX?

Posted: Fri Oct 07, 2016 11:33 am
by marcelmmorais
Matlo
right gave configuration Dead Zone, was perfect.
Thank you for your help.

Just a question, I had mapped the GamePad itself XB1 and GIMX via the GamePad had the effects of vibration.

Because in this way I understand that GIMX sends commands to the console and receive the vibration commands to the GamePad.
I would like to use these commands to activate a Force Feedback on the wheel?

Re: Driving Force GT (PS3) on Xbox 360/One with GIMX?

Posted: Mon Oct 10, 2016 8:55 am
by Matlo
This is not possible with the current software, and it probably won't be added in a future version.