[CONFIG][PS4] Dishonored 2

Post or request custom configuration files.
Post Reply
TheGame1594
Posts: 2
Joined: Wed Oct 16, 2019 10:11 pm

[CONFIG][PS4] Dishonored 2

Post by TheGame1594 »

Game: Dishonored 2
Platform: PS4
Device: Mouse
Playability: Good
Config data:


Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="1200" type="DS4">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
		
		
		
		
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="28" multiplier="1.17" exponent="1.13" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="28" multiplier="0.39" exponent="1.13" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
   





   <configuration id="2">
     <trigger type="keyboard" id="1" name="" button_id="q" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
     
	 <axis_map>
       
	   <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="28" multiplier="1.17" exponent="1.13" shape="Rectangle"/>
        </axis>
       

	   <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="28" multiplier="0.39" exponent="1.13" shape="Rectangle"/>
        </axis>
      


	 
		<axis id="rel_axis_1" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="28" multiplier="1.17" exponent="1.13" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="28" multiplier="0.39" exponent="1.13" shape="Circle"/>
        </axis>
		
		


	 </axis_map>
	  
	  
	  
	 
		
		
		
		
		
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>



you cant edit the config with gimx-fpsconfig because it would change the file

i have put a trigger with the button q (weapon wheel menu) to get the left stick working with the weapon wheel menu (the mouse is used instead the of keyboard to change the weapons and after that it goes back to normal mode).
if you have to change the button layout change it with notepad++ or a similar program.


have fun

User avatar
kaiba_seto2004
Posts: 410
Joined: Sat Jul 15, 2017 9:15 am

Re: [CONFIG][PS4] Dishonored 2

Post by kaiba_seto2004 »

Thanks for sharing with us :)
PS4 enthusiast.

User avatar
GoDlike
Posts: 914
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: [CONFIG][PS4] Dishonored 2

Post by GoDlike »

Thanks for sharing the config. I checked this game long ago and input lag was so massive that it killed all mouse related improvements. Hope they patched it.
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | Xbox One X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike

TheGame1594
Posts: 2
Joined: Wed Oct 16, 2019 10:11 pm

Re: [CONFIG][PS4] Dishonored 2

Post by TheGame1594 »

i dont know if they fixed anything and dont think so.

but i think the configuration file i made is realy playable.
it took me like 2-3 hours.

for this game i had to lower the sensitivity to a very low value and the input lag almost vanished after that. This was the key to get it working.
i was almost giving it up until i found it was somehow related to the sensitivity settings.

It has still a little input lag but it is good to play. You can try it yourself and see if it is better.

Maybe thats the key to get other games working too for the ps4 dont know about xbox360 because i have the xim controller for it.

Post Reply