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[Config][PS4]Borderlands 3 - Version 2

Posted: Fri Sep 13, 2019 8:07 pm
by GoDlike
Update: Version 2 — Improved ADS.

And another release day config from me. This one is for extremely hyped Borderlands 3!

Controls are pretty good but there's a slight problem with deadzone shape that isn't possible to fix by us that's why I'm rating playability as Average. I suppose that final version will have Good playability.

Config data:
  • Game: Borderlands 3
  • Platform: PS4
  • Device: Mouse
  • Game version tested on: 1.01
  • Playability: Good
  • Version: 2
Additional required steps:
  1. Set controls as on screenshot -
    RNFetchBlobTmp_vtohgzkf13b93nae4f7yr.jpg
    RNFetchBlobTmp_vtohgzkf13b93nae4f7yr.jpg (230.93 KiB) Viewed 9121 times
Config data:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="4200" type="DS4">
    <configuration id="1">
      <trigger type="keyboard" id="0" name="" button_id="BACKSPACE" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="Melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_15" label="Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="Shoot">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_11" label="Action Skill">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_10" label="Reload/Use">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Duck/Slide">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="Secondary Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_6" label="Previous Mission">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Toggle Firing Mode">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_4" label="Next Mission">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Mark Target">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Start">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="15" multiplier="4.55" exponent="0.63" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="15" multiplier="3.50" exponent="0.63" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="Melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_15" label="Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="Shoot">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_11" label="Action Skill">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_10" label="Reload/Use">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Duck/Slide">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="Secondary Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_6" label="Previous Mission">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Toggle Firing Mode">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_4" label="Next Mission">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Mark Target">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Start">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="15" multiplier="4.03" exponent="0.58" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="15" multiplier="3.10" exponent="0.58" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>

Re: [Config][PS4]Borderlands 3

Posted: Fri Sep 13, 2019 9:24 pm
by Matlo
Pushed to official repository. Thanks!

Re: [Config][PS4]Borderlands 3

Posted: Sat Sep 21, 2019 2:13 am
by primussw
Hi I'm fairly new around here so please forgive me if this is the wrong place to ask this.
I've built myself a Gimx adaptor mainly to use my xbox wheel on my PS4 which I've done successfully and works great.
I have Borderlands 3 on PC because I much prefer KB + Mouse but have friends that want to play with me on Xbox one.
So I'm looking at using it for this, sorry for the long post.
My question is is there any way I could easily take this config and use on xbox one?
Or is there any kind of tutorial on doing such a thing?
Thank you
Ash


****EDIT*****

Sorry for asking silly questions, I should have looked first. I changed the controller to XOnePad and it seems to work ok.
Tried the Handsome collection config on here as well and found the look sensitivity a bit better.
Think I just have to play around with the config a bit :)

Re: [Config][PS4]Borderlands 3

Posted: Sat Sep 21, 2019 2:25 am
by primussw
Sorry just looking at the xml I'm assuming it's just a matter mostly of just replacing ps4 controller references with xbox ones?

Re: [Config][PS4]Borderlands 3

Posted: Sat Sep 21, 2019 7:28 am
by kaiba_seto2004
Sometimes it works or not. Config on ps4 and xbox one did not work the same way. So firstly you can download config on ps4 and try on xbox one game. If movement is not good, you need to recalibrate it.

Re: [Config][PS4]Borderlands 3

Posted: Sat Sep 21, 2019 7:29 am
by GoDlike
Hello. Yes. If you want to test on Xbox one just replace the bindings. It may work as good as on PS4 or bad. It depends on the game.

BTW that was really good question. Certainly not stupid one :)

Re: [Config][PS4]Borderlands 3

Posted: Sat Sep 21, 2019 2:19 pm
by primussw
Thanks, just spent a bit of time playing with the calibration and reading instructions on how to change the mouse calibration. It's not too bad though I haven't spent heaps of time playing it. I also changed some of the buttons to match the PC version, after playing that for a bit it was a struggle to relearn lol.

Re: [Config][PS4]Borderlands 3 - Version 2

Posted: Tue Sep 24, 2019 3:29 pm
by GoDlike
Config updated to newer version.

Changelog:
  • Improved ADS - Got that 100% accuracy weapon finally to test values :)
  • Double checked other settings

Re: [Config][PS4]Borderlands 3 - Version 2

Posted: Wed Aug 04, 2021 8:27 am
by Soranka
I had to change some things in this config, but 95% is pretty sick.

Re: [Config][PS4]Borderlands 3 - Version 2

Posted: Fri Aug 13, 2021 9:39 pm
by Puttenoar
Is it in the repository?
Or a manual copy past from the opening post?