Hello!
I m going straight to the problem:
My mouse has 3 side button. Since it doesnt come with any program, capable of rebinding, I used SharpKey and AutoHot Keys to do that.
I used the letters, to rebind it, like this:
- '' side button 1'' to ''k,
-''side button 2'' to ''g''
- side button 3 to ''l''.
The problem is, if I hold ''side button 1'' it comes out only one ''k'' . While if I do it on keyboard it come multiple ''kkkkkkkkkkkkk''.
This mean that in game I cant use object that need to hold: for example (hold ''side mouse button1'' to activate mission) I can do it only pressing ''k'''on the keabord. Not if i hold k by mouse.
Any solution to this? Many thanks!
Holding mouse button problem
Re: Holding mouse button problem
Please post your configuration
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
Re: Holding mouse button problem
This should be your configuration for BFV that I use for all games, I only changed some details (sensibility, some keys,etc.)
Thanks for tryng to help!
Thanks for tryng to help!
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
-<root>
-<controller type="DS4" dpi="4000" id="1">
-<configuration id="1">
<trigger type="joystick" id="0" delay="0" switch_back="no" button_id="5" name="PS4 Controller"/>
-<mouse_options_list>
<mouse id="0" name="" filter="0.00" buffer_size="1" mode="Aiming"/>
</mouse_options_list>
<intensity_list/>
-<button_map>
-<button id="abs_axis_16" label="Melee">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
-<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="l"/>
</button>
-<button id="abs_axis_14" label="Shoot">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
-<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
-<button id="abs_axis_12" label="Last weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
-<button id="abs_axis_11" label="Grenade">
<device type="keyboard" id="0" name=""/>
<event type="button" id="CAPSLOCK"/>
</button>
-<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
-<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
-<button id="abs_axis_8" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
-<button id="abs_axis_7" label="Secondary Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="k"/>
</button>
-<button id="abs_axis_6" label="D-Pad Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
-<button id="abs_axis_5" label="D-Pad Down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
-<button id="abs_axis_4" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
-<button id="abs_axis_3" label="D-Pad Up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
-<button id="abs_axis_2" label="PS">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
-<button id="abs_axis_1" label="Start">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
-<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
-<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
-<axis_map>
-<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" shape="Circle" exponent="0.2" multiplier="55.10" dead_zone="1"/>
</axis>
-<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" shape="Circle" exponent="0.2" multiplier="38" dead_zone="1"/>
</axis>
-<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
-<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
-<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
-<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
-<configuration id="2">
<trigger type="mouse" id="0" delay="0" switch_back="yes" button_id="BUTTON_RIGHT" name=""/>
-<mouse_options_list>
<mouse id="0" name="" filter="0.00" buffer_size="1" mode="Aiming"/>
</mouse_options_list>
<intensity_list/>
-<button_map>
-<button id="abs_axis_16" label="Melee">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
-<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="l"/>
</button>
-<button id="abs_axis_14" label="Shoot">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
-<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
-<button id="abs_axis_12" label="Last weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
-<button id="abs_axis_11" label="Grenade">
<device type="keyboard" id="0" name=""/>
<event type="button" id="CAPSLOCK"/>
</button>
-<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
-<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
-<button id="abs_axis_8" label="Duck">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
-<button id="abs_axis_7" label="Secondary Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="k"/>
</button>
-<button id="abs_axis_6" label="D-Pad Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
-<button id="abs_axis_5" label="D-Pad Down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
-<button id="abs_axis_4" label="D-Pad Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
-<button id="abs_axis_3" label="D-Pad Up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
-<button id="abs_axis_2" label="PS">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
-<button id="abs_axis_1" label="Start">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
-<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
-<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
-<axis_map>
-<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" shape="Circle" exponent="0.2" multiplier="55.10" dead_zone="1"/>
</axis>
-<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" shape="Circle" exponent="0.2" multiplier="38" dead_zone="1"/>
</axis>
-<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
-<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
-<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
-<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
-<configuration id="3">
<trigger type="joystick" id="0" delay="0" switch_back="no" button_id="5" name="PS4 Controller"/>
<mouse_options_list/>
<intensity_list/>
-<button_map>
-<button id="abs_axis_17" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="15"/>
</button>
-<button id="abs_axis_10" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="2"/>
</button>
-<button id="abs_axis_9" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="0"/>
</button>
-<button id="abs_axis_8" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="1"/>
</button>
-<button id="abs_axis_7" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="3"/>
</button>
-<button id="abs_axis_11" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="9"/>
</button>
-<button id="abs_axis_12" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="10"/>
</button>
-<button id="abs_axis_0" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="4"/>
</button>
-<button id="abs_axis_1" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="6"/>
</button>
-<button id="abs_axis_15" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="7"/>
</button>
-<button id="abs_axis_16" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="8"/>
</button>
-<button id="abs_axis_3" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="11"/>
</button>
-<button id="abs_axis_4" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="14"/>
</button>
-<button id="abs_axis_5" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="12"/>
</button>
-<button id="abs_axis_6" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="button" id="13"/>
</button>
</button_map>
-<axis_map>
-<axis id="rel_axis_0" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="0" shape="Circle" exponent="1.00" multiplier="0.004" dead_zone="0"/>
</axis>
-<axis id="rel_axis_1" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="1" shape="Circle" exponent="1.00" multiplier="0.004" dead_zone="0"/>
</axis>
-<axis id="rel_axis_2" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="2" shape="Circle" exponent="1.00" multiplier="0.004" dead_zone="0"/>
</axis>
-<axis id="rel_axis_3" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="3" shape="Circle" exponent="1.00" multiplier="0.004" dead_zone="0"/>
</axis>
-<axis id="abs_axis_13" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="4" shape="" exponent="1.00" multiplier="0.008" dead_zone="0"/>
</axis>
-<axis id="abs_axis_14" label="">
<device type="joystick" id="0" name="PS4 Controller"/>
<event type="axis" id="5" shape="" exponent="1.00" multiplier="0.008" dead_zone="0"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>
Re: Holding mouse button problem
I m still interested in how to change those key so they ''repeat'' if i hold the mouse button.
In the meanwhile @LoneWolf81 found the software i needed for rebinding my mouse!
I ll work on that, maybe i can do that from the software!
Many thanks to @LoneWolf81 but if you know the problem i m still interested!
In the meanwhile @LoneWolf81 found the software i needed for rebinding my mouse!
I ll work on that, maybe i can do that from the software!
Many thanks to @LoneWolf81 but if you know the problem i m still interested!
Re: Holding mouse button problem
GIMX only considers key pressed/released events, and ignores key repeats.
GIMX creator