Page 1 of 1

ajcrm125 from MA

Posted: Mon Feb 13, 2012 10:44 pm
by ajcrm125
Hey All,
My name is Adam and I'm an embedded systems guy. I do hardware and software development and classic arcade game repair.

I've since acquired an Eagle Eye for the PS3 but there's several features that seem to be missing. I'm hoping to encorporate these into gimx if they don't already exist:

http://www.penguinunitedforum.com/viewt ... =17&t=2743
http://www.penguinunitedforum.com/viewt ... =17&t=2616

Just got my dongle... can't wait to get started!

Re: ajcrm125 from MA

Posted: Tue Feb 14, 2012 8:06 am
by McKack
Welcome!

Flight mode sounds interesting. And I'm sure it would be useful for other things as well.
I've been imagining a similar solution, having a deceleration (and acceleration for that matter) + a delay applied to the aim, all which are time based (but also influenced by the speed/direction of the mouse in some way) and can be customized.

So, you would set an acceleration value; how many ms it should take the analog to reach max/a certain position (possibly influenced by initial mouse movement.)
Then a delay; how many ms should the analog position be kept in position when there is no movement from the mouse in the same general direction as before.
The deceleration would in the end determine how fast the analog would take to return to the middle after the delay has run out.
If you were to set the acceleration and deceleration to 0, and the delay to infinite, it would then practically be the same as the flight mode you described.

Alas, I have no math or coding skills so this is all just theories I really wish I could test out with GIMX, but nothing more :)

Re: ajcrm125 from MA

Posted: Tue Feb 14, 2012 9:02 am
by Matlo
Welcome :)

Nice idea. I would call that "joystick mode" rather than "flight mode", because it may be useful for other cases.

Feel free to open an issue and to submit a patch :)

Re: ajcrm125 from MA

Posted: Tue Feb 14, 2012 12:39 pm
by ajcrm125
Agreed. If this mode is to be used for any other game it should have a name that is more universal.

Ill start getting a build environment up so I can start coding.

Re: ajcrm125 from MA

Posted: Tue Feb 14, 2012 12:52 pm
by Matlo
Just in case you didn't see it, there's a wiki there: link.

Feel free to start a thread in the development section if you have issues with this wiki.