I've compiled the latest version of GIMX
The code is amazingly clean and I've also noticed some lovely new icons
FPSConfig is cool too, but I love lists more
Search found 68 matches
- Thu Dec 01, 2011 9:08 am
- Forum: Development
- Topic: Development resources
- Replies: 20
- Views: 93992
- Wed Nov 30, 2011 10:19 pm
- Forum: Development
- Topic: Code question
- Replies: 31
- Views: 33509
Re: Code question
@Zero True and that's where c# shines, I agree :) We can make nice guis for the core functionality written in unmanaged code compiled in dlls, if Matlo wants to go that way. Did you watch the video where Anders is introducing c# 5.0 and the roslyn project? It's so awesome! You can import c# code an...
- Wed Nov 30, 2011 6:26 pm
- Forum: Development
- Topic: Code question
- Replies: 31
- Views: 33509
Re: Code question
@Matlo Regarding the full port your right, it indeed dose not support a lot of GIMX functionality and I've already stated that I wont even bother adding it. The project has no particular aim, I'm just messing around. Pff configuration editor :) That would be Notepad++ or a small console app that ge...
- Wed Nov 30, 2011 2:30 am
- Forum: Development
- Topic: Code question
- Replies: 31
- Views: 33509
Re: Code question
I see. I thought you wanted to wrap some functionalites, for instance the input. A total port would be nice, if you had the time 8-) It already is a "total port" :shock: Did you even look at the code? I agree its a mess! :oops: with all the testing and unfinished leads :lol: but its way a...
- Mon Nov 28, 2011 7:03 pm
- Forum: Support
- Topic: Speech Recognition
- Replies: 5
- Views: 6016
Re: Speech Recognition
Actually ... it kinda ... works with the current version
At least under windows ... just tested it with v23.
However the hardware is somewhat troublesome to put together and it also doesn't work well within all games (resistance 3, and other)
At least under windows ... just tested it with v23.
However the hardware is somewhat troublesome to put together and it also doesn't work well within all games (resistance 3, and other)
- Mon Nov 28, 2011 6:25 pm
- Forum: Development
- Topic: Code question
- Replies: 31
- Views: 33509
Re: Code question
No, not yet. My time is way too limited for another project right now. I'm currently still on uni, next to working on a major project as hobby, doing some freelance work and rl. Cool, its been ages since I've played freelancer. :roll: Hmm, I don't like wrappers for the native code. They're always g...
- Wed Nov 23, 2011 10:50 pm
- Forum: Development
- Topic: Smart Controller
- Replies: 4
- Views: 6329
Re: Smart Controller
So how is work going? Don't you know that on Windows we can't modify bluetooth stack and this mean that there is no Sixaxis Emu over Bluetooth for Windows? I've stalled for the moment. I need to do some major re-factoring but I'm short on time :cry: Also yes .. no BT for windows ... not even gonna ...
- Wed Nov 23, 2011 10:45 pm
- Forum: Support
- Topic: Saints Row The Third problems
- Replies: 9
- Views: 8777
Re: Saints Row The Third problems
Yes, Resistance 3, sorryMcKack wrote:I have no [similar] problems with Killzone 3, did you perhaps mean Resistance 3? (I know of all the issues and I've read all the threads here )
- Mon Nov 21, 2011 8:06 pm
- Forum: Support
- Topic: Saints Row The Third problems
- Replies: 9
- Views: 8777
- Sat Nov 19, 2011 1:50 am
- Forum: Development
- Topic: Code question
- Replies: 31
- Views: 33509
Re: Code question
I've had a look at mono a long time ago but I don't feel like using it, I'm only "gaming" on the Win platform anyway.
Besides I have very little to no time to work on improving the actual code.
Fell like adding to the project?
Besides I have very little to no time to work on improving the actual code.
Fell like adding to the project?