Search found 19 matches
Re: PS Button
OK no worries.
- Tue Jun 05, 2012 10:33 pm
- Forum: General Discussion
- Topic: Deadzone and ingame acceleration
- Replies: 11
- Views: 15101
Re: Deadzone and ingame acceleration
I understand that the exp. for CoD is 0.39 however the value for McKack's setup and that on the tutorial states that 0.35 is the value for the acceleration. Why is this?
Re: PS Button
Is there a work around for it or will I just have to live with it?
PS Button
I'm sorry if this has been posted before but I cant seem to find it on the fourm if it has. I cant seem to get my PS button to work, the button has been mapped and every other button works in game but the PS button doesnt. Can anyone tell me what is causing this please?
- Fri Apr 13, 2012 7:06 pm
- Forum: General Discussion
- Topic: Deadzone and ingame acceleration
- Replies: 11
- Views: 15101
Re: Deadzone and ingame accleration
Haha, cool. I tried doing it myself with a videocapture device to work out how many revolutions were in a minutes turning, it was tedious.
Does the use of the PC convert the accleration into linear acceleration I presume?
Is there any lag or delay whilst using the PC to process your movements?
Does the use of the PC convert the accleration into linear acceleration I presume?
Is there any lag or delay whilst using the PC to process your movements?
- Fri Apr 13, 2012 5:41 pm
- Forum: General Discussion
- Topic: Deadzone and ingame acceleration
- Replies: 11
- Views: 15101
Re: Deadzone and ingame accleration
Cheers for answering my questions I appreciate it.
Just out of curiosity, how did you measure the turning speed for each value on the potentiometer when you found out that value for the acceleration curve?
Just out of curiosity, how did you measure the turning speed for each value on the potentiometer when you found out that value for the acceleration curve?
- Sun Apr 01, 2012 7:53 pm
- Forum: General Discussion
- Topic: Deadzone and ingame acceleration
- Replies: 11
- Views: 15101
Re: Deadzone and ingame accleration
Yeah I can imagine that measuring the rotation speed would have been a pain in the arse, I tried doing it myself once by counting the revolutions per minute for each increment on the potentiometer but it took ages. From my understanding of the deadzone for games like cod it is usually oval shaped to...
- Sun Apr 01, 2012 10:42 am
- Forum: General Discussion
- Topic: Deadzone and ingame acceleration
- Replies: 11
- Views: 15101
Deadzone and ingame acceleration
Hi folks, I've been searching for aslong as I can remember for a cheap and efficient way of getting a 1:1 feel for mouse and keyboard on the PS3. I currently own an Eagle Eye and have been using it for over a year now however I've still been haunted by a couple of issues that the Eagle Eye has. The ...
- Sun Apr 01, 2012 12:19 am
- Forum: Introduce Yourself
- Topic: Hello
- Replies: 1
- Views: 3152
Hello
Hello fellow keyboard and mouse users, I have many a question to ask regarding this excellent device.
But first I shall announce my presence to you all!
"Hi!"
But first I shall announce my presence to you all!
"Hi!"