Search found 19 matches

by Davwot
Wed Jun 06, 2012 7:43 pm
Forum: Support
Topic: PS Button
Replies: 4
Views: 4799

Re: PS Button

OK no worries.
by Davwot
Tue Jun 05, 2012 10:33 pm
Forum: General Discussion
Topic: Deadzone and ingame acceleration
Replies: 11
Views: 15101

Re: Deadzone and ingame acceleration

I understand that the exp. for CoD is 0.39 however the value for McKack's setup and that on the tutorial states that 0.35 is the value for the acceleration. Why is this?
by Davwot
Tue Jun 05, 2012 10:31 pm
Forum: Support
Topic: PS Button
Replies: 4
Views: 4799

Re: PS Button

Is there a work around for it or will I just have to live with it?
by Davwot
Tue Jun 05, 2012 3:04 pm
Forum: Support
Topic: PS Button
Replies: 4
Views: 4799

PS Button

I'm sorry if this has been posted before but I cant seem to find it on the fourm if it has. I cant seem to get my PS button to work, the button has been mapped and every other button works in game but the PS button doesnt. Can anyone tell me what is causing this please?
by Davwot
Fri Apr 13, 2012 7:06 pm
Forum: General Discussion
Topic: Deadzone and ingame acceleration
Replies: 11
Views: 15101

Re: Deadzone and ingame accleration

Haha, cool. I tried doing it myself with a videocapture device to work out how many revolutions were in a minutes turning, it was tedious.

Does the use of the PC convert the accleration into linear acceleration I presume?

Is there any lag or delay whilst using the PC to process your movements?
by Davwot
Fri Apr 13, 2012 5:41 pm
Forum: General Discussion
Topic: Deadzone and ingame acceleration
Replies: 11
Views: 15101

Re: Deadzone and ingame accleration

Cheers for answering my questions I appreciate it.

Just out of curiosity, how did you measure the turning speed for each value on the potentiometer when you found out that value for the acceleration curve?
by Davwot
Sun Apr 01, 2012 7:53 pm
Forum: General Discussion
Topic: Deadzone and ingame acceleration
Replies: 11
Views: 15101

Re: Deadzone and ingame accleration

Yeah I can imagine that measuring the rotation speed would have been a pain in the arse, I tried doing it myself once by counting the revolutions per minute for each increment on the potentiometer but it took ages. From my understanding of the deadzone for games like cod it is usually oval shaped to...
by Davwot
Sun Apr 01, 2012 10:42 am
Forum: General Discussion
Topic: Deadzone and ingame acceleration
Replies: 11
Views: 15101

Deadzone and ingame acceleration

Hi folks, I've been searching for aslong as I can remember for a cheap and efficient way of getting a 1:1 feel for mouse and keyboard on the PS3. I currently own an Eagle Eye and have been using it for over a year now however I've still been haunted by a couple of issues that the Eagle Eye has. The ...
by Davwot
Sun Apr 01, 2012 12:19 am
Forum: Introduce Yourself
Topic: Hello
Replies: 1
Views: 3152

Hello

Hello fellow keyboard and mouse users, I have many a question to ask regarding this excellent device.

But first I shall announce my presence to you all!

"Hi!"